Custom Death Messages

Started by bigmouthfan60 on

Topic category: Feature requests and ideas for MCreator

Last seen on 14:50, 31. Jul 2020
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Custom Death Messages
Sun, 05/03/2020 - 19:06 (edited)

There should be custom death messages and a custom damage type element to allow for deaths that actually make sense from custom blocks and items

Edited by bigmouthfan60 on Sun, 05/03/2020 - 19:06
Last seen on 16:01, 1. Jul 2021
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Where's Upvote option on…
Sun, 05/03/2020 - 21:00

Where's Upvote option on this thread?

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This is possible using…
Mon, 05/11/2020 - 03:21

This is possible using custom damage sources but those must be written in code manually

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Make a ticket :)) I'll…
Mon, 05/11/2020 - 03:49

Make a ticket :)) I'll upvote :))

 

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This is an interesting…
Wed, 05/13/2020 - 19:05

This is an interesting feature that I would like to see added. I too have the same problem with certain mobs that have different kinds of attacks. For example, I have a mob that attacks with electricity and applies the 'Electrified' effect onto the player. This 'Electrified' effect damages the player and can kill the player. Instead of having "{Player} died", I would want something like this: "{Player} was lethally electrified".

I'll say it again; it would be an excellent feature to add, giving more variety to MCreator mods by allowing more subtle uniqueness's to be added.

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I found a way to check if an…
Wed, 05/13/2020 - 20:06

I found a way to check if an entity died. with Isdead. for make plugins

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I was about to post this but…
Tue, 05/26/2020 - 01:11

I was about to post this but I saw it in the similar posts thing. :) I know it's a small feature but I really want this!

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Yes please, we want custom…
Mon, 07/27/2020 - 17:42

Yes please, we want custom death messages and maybe easier making of custom damage sources!

Very useful Reply.

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In case anyone needs to know…
Sun, 01/30/2022 - 03:52

In case anyone needs to know how to add the second death message "Entity1 dies from [effect] whilst fighting Entity2". You need to add the second localization entry as "death.attack.[yourdamagesource].player" and then use the symbols in the original post. It should work. Hope it helps