Missing some AI tasks that are in Entity Bases?

Started by MagyTheMage on

Topic category: Help with MCreator software

Last seen on 18:33, 24. Mar 2024
Joined Feb 2020
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Missing some AI tasks that are in Entity Bases?

Im not sure if there is something im doing wrong or im just a noob at this

 

but ive noticed there are a ton of AI goals that are present when using Entity bases but they arent there to be used on your custom AI:

 

- Burning under the sun

- Climbing

- Starfing (skeleton)

- Exploding (creeper)

- Shooting Fireballs (Ghast & Blaze)

- Shooting potions (witch)

 

those are the ones of the top of my head,

 

Are these avaiable anywhere? do i need to create a entitybase of the mobs and start copypasting their code to see if i can get it to work? if i have to could anyone give me a hand on where to look?

Last seen on 11:56, 29. Mar 2024
Joined Apr 2019
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for burning under the sun…
Wed, 05/06/2020 - 21:15

for burning under the sun the best I can think to do this is first check if its daytime then check if the block above your head is air. if both peramiters are true then set the entity alight. for climbing check if any of the blocks around you are not air, if this is true then move the entity up however fast you want the entity to climb. for exploding maybe if the player colides with you it sets off a explosion. Not sure how you would do strafing potions, or shooting fireballs...

Last seen on 18:33, 24. Mar 2024
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yeah i get that there are…
Fri, 05/08/2020 - 04:06

yeah i get that there are ways arround it, but i wonder why the things arent supported officially