Started by __Jacobb__ on Sun, 05/24/2020 - 18:47 Topic category: Troubleshooting, bugs, and solutions Textures on the Steve model don't work well what to do? Jump to top There is no Steve model. Do you mean “Biped”? In that case Biped models should have 32x64 textures. (Or maybe it was 64x32 textures, I don’t remember) Jump to top Permalink Log in or register to post comments Biped models are actually the zombie model. Jump to top Permalink Log in or register to post comments I mean that when I throw, for example, texture zombies, instead of zombies, I have some broken squares not placed on the model in the correct way Jump to top Permalink Log in or register to post comments You can use blockbench to make a texture or model. Jump to top Permalink Log in or register to post comments @McModded1.14 what you said is really Not the case Biped models are Not zombie models The problem is, as Trolmaso said, biped models cannot have an alt texture[the texture below the first 32 pixels at y] crop that off, and make x64*y32 Jump to top Permalink Log in or register to post comments Hi how to do this texture 32x 64 or vice versa. Because I can only 64 x 64 help you choose the right 64 x 32 texture Jump to top Permalink Log in or register to post comments Crop it in paint.net, that tool is the best for me when it comes to cropping. Jump to top Permalink Log in or register to post comments
There is no Steve model. Do you mean “Biped”? In that case Biped models should have 32x64 textures. (Or maybe it was 64x32 textures, I don’t remember) Jump to top Permalink Log in or register to post comments
Biped models are actually the zombie model. Jump to top Permalink Log in or register to post comments
I mean that when I throw, for example, texture zombies, instead of zombies, I have some broken squares not placed on the model in the correct way Jump to top Permalink Log in or register to post comments
You can use blockbench to make a texture or model. Jump to top Permalink Log in or register to post comments
@McModded1.14 what you said is really Not the case Biped models are Not zombie models The problem is, as Trolmaso said, biped models cannot have an alt texture[the texture below the first 32 pixels at y] crop that off, and make x64*y32 Jump to top Permalink Log in or register to post comments
Hi how to do this texture 32x 64 or vice versa. Because I can only 64 x 64 help you choose the right 64 x 32 texture Jump to top Permalink Log in or register to post comments
Crop it in paint.net, that tool is the best for me when it comes to cropping. Jump to top Permalink Log in or register to post comments
There is no Steve model. Do you mean “Biped”? In that case Biped models should have 32x64 textures. (Or maybe it was 64x32 textures, I don’t remember)
Biped models are actually the zombie model.
I mean that when I throw, for example, texture zombies, instead of zombies, I have some broken squares not placed on the model in the correct way
You can use blockbench to make a texture or model.
@McModded1.14 what you said is really Not the case
Biped models are Not zombie models
The problem is, as Trolmaso said, biped models cannot have an alt texture[the texture below the first 32 pixels at y]
crop that off, and make x64*y32
Hi how to do this texture 32x 64 or vice versa. Because I can only 64 x 64 help you choose the right 64 x 32 texture
Crop it in paint.net, that tool is the best for me when it comes to cropping.