Using other mods in workspace

Started by bigmouthfan60 on

Topic category: Feature requests and ideas for MCreator

Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Using other mods in workspace

We should be able to import mods into the workspace, so we can properly test dependencies and mod cooperation.

In addition, if possible, it would be cool to be able to reference item, entity, and biome registries and allow for more implementation and addon mods.

Joined Mar 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
You can do that already
Sun, 06/07/2020 - 23:04

You can do that already

Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Yeah, you can put it in the…
Mon, 06/08/2020 - 02:25

Yeah, you can put it in the mods folder, but it would be amazing if it could parse the registries and allow you to reference them, and allow for non-vanilla items to be used in crafting recipes

Joined Mar 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I think you can do that too,…
Mon, 06/08/2020 - 11:46

I think you can do that too, not sure tho