The compostable mod element type would be an item that can be used in a composter.
It would be a simple mod element type with just 2 parameters like fuel mod element type. This would save the work of having to use procedures to make it compostable or use a custom block.
The first parameter would be the item/block you select to be used, it would work for vanilla items or custom items/blocks.
The second parameter would be the chance for it to add a layer of compost in the block.
It would be between 0.01 and 1.00 in percentage with 0.01 being 1%chance and 1.00 being 100%chance (always adds a layer)
Seeds would have 0.30, and cacti would have 0.50 for example.
This was duplicated from a forum topic created BY THE SAME USER AS who opened this issue to get faster support.
Link to the forum topic created by the same user.
Issue comments
Migrated to https://github.com/MCreator/MCreator/issues/56
I havent tested it but i think you can actually do that by making a procesure of ''when right clicked on block'' if is block a composter, then you could make it play the command to set the block at x y z of the composter, to the next composter phase, the problem is that i dont know how can you detect the composter's estate, but well hope that helped!
I might add the option to check at the item if it is compostable, approach with mod element is a bit over the top I think.
I might look into the option to define fuels, compostable items, and such minor elements in a different way, not with mod elements.