How to make a block with the End Rod Model?

Started by Alovon12 on

Topic category: Help with MCreator software

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How to make a block with the End Rod Model?

I'm making a mod that adds 12 color variations of all the light emitters in MC, and am having a problem with finding how to get the End Rod model working.

Also noticed that Lanterns.etc are also missing.

Is there any way to get the models from those blocks to be used for MCcreator blocks?

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Also, it doesn't connect to…
Thu, 08/06/2020 - 23:48

Also, it doesn't connect to walls properly on extra rungs.

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Add a new texture mapping…
Fri, 08/07/2020 - 19:51

Add a new texture mapping for each color and use that for each different texture.

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I don't think that it would…
Fri, 08/07/2020 - 19:53

I don't think that it would be easy to fix the other problem.

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@CactusHamster You're…
Sat, 08/08/2020 - 01:22

@CactusHamster You're welcome, glad I was able to help!

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So I just add more mappings…
Mon, 08/10/2020 - 16:19

So I just add more mappings to this single file?

like 
    },
    "yellow": {
      "map": {
        "1": "end_rod_yellow"
      },
      "name": "yellow"

 

Bellow the existing Blue Map and normal end rod map?

end_rod_rotated.json.textures

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I think you could do it like…
Mon, 08/10/2020 - 20:21

I think you could do it like that, but you could also just use MCreator's mapping tool. Just open the workspace. Then, go to the Resources tab, and go to 3D Models and Texture Mappings. From there, double-click the end rod model and press the green "plus" to add a new texture mapping. Then, double click the empty square to add the texture you want for that map.