Custom Mob is making the game crash

Started by GustavoKunn on

Topic category: Help with modding (Java Edition)

Last seen on 01:32, 6. Aug 2020
Joined Jul 2020
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Custom Mob is making the game crash

So, today I made a model on Techne for a mod I'm making, I put it in the game, and it turns out that the game crashed when I started to test it, please help me

Last seen on 19:53, 2. Jun 2021
Joined Sep 2016
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lol how do you expect people…
Sun, 07/26/2020 - 02:43

lol how do you expect people help if you did not post the error log? we cant see the code :D

post the error logs and the mob code and maybe i can help you ;)

btw techne is kinda outdated, i used on my last mod, but blockbench generate a much more clean code, maybe you can try that too, btw if you are scaling the mob you need to use ms.scale for techne models and matrixStack.scale for blockbench models, i found that out these days by acident :

Last seen on 01:32, 6. Aug 2020
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sorry for the delay in…
Thu, 07/30/2020 - 03:28

sorry for the delay in responding, will it be that if I redo the model in Blockbench, can anything be resolved?

Last seen on 19:53, 2. Jun 2021
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again, i cant be sure if i…
Thu, 07/30/2020 - 04:50

again, i cant be sure if i cant see the code.. but yeah on blockbench you get a cleaner code.

Last seen on 16:48, 17. Dec 2020
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Techne isn't really…
Tue, 08/11/2020 - 10:53

Techne isn't really supported by mcreator anymore
Surprised that that mob even compiled because that tends to not work

Remaking it in Blockbench should fix it

That is, if it's the model that's causing the crash.

Is your custom mob a creature with attack AI? That's known to crash the game.