Started by
scorpion981
on
Topic category: User side tutorials
- Install the GeckoLib animation util plugin in blockbench
- Create a new model of type : Animated Java Entiy
- Make your entity
- Go in the animation section and create a new one
- Export the animation
- Install the Geckolib plugin in Mcreator and follow the instructions in the page
- Call the animations with a procedure
I didn't do it yet so its possible that there is some errors
EDIT: Newer guide: https://mcreator.net/forum/66357/feders-geckolib-plugin-tutorial
Edited by scorpion981 on Sun, 01/10/2021 - 14:41
How do I call the animations with procedure and when i make the entity it says that there is a issue but i dont know what it is
There is a category named API: Geckolib
A video would be noice xD
MCreator X Geckolib will be working from the second MCR Snapshot 2020.5 to beyond. Release 2020.4 and First Snapshot 2020.5 can't actually animate mobs for internal reasons.
We'll be surely making a video tutorial when the next Snapshot is released
Oh ok, thanks. I was having problems trying to run things. I guess ill wait till the next snapshot then :P
How can you call it a tutorial when you haven't even confirmed it works?
Your right DiamondGaming but i did everything i just had some bug that make myself unable to launch minecraft and test it.
in blockbench, i don't see the animated java entity type
install the plugin and restart blockbench
For more help, I made an in-depth guide myself: https://mcreator.net/forum/66357/feders-geckolib-plugin-tutorial
Bruh whenever I open mc. It just crashes ;-;
@Orcinus thats because you either:
A. Not created an animation folder in your workspace folder which includes the (Entity_Name_Here).json file
or
B. The Name of the animation file (The part in bold) is not the same as the mobs Registry name.
This is what my mobs code for the animation was when made.
@Override
public ResourceLocation getAnimationFileLocation() {
return new ResourceLocation("REDACTED", "animations/crystal_golem_small.json");
This is the mobs code that matches the .json file and Registry name.
@Override
public ResourceLocation getAnimationFileLocation() {
return new ResourceLocation("REDACTED", "animations/crystal_golem.json");
When I open minecraft after making the animation it just gets stuck loading at 100% on my world how do I fix this?
any way to stop looped animation ?