after that , u can create a bullet . if u dont want that bow to be shown ) whihc only u want to create is bullat , just use no inventory tab in your bow . next u just create ur bullet like some special effect and skin etc . save the mod . after taht , u can find a thing called "shoot projectile as" (if i remmeber right) ( in entry cataloge find ) which lets u shoot that custom bullet in specific situation . For example , i later post.
after that , u can create a bullet . if u dont want that bow to be shown ) whihc only u want to create is bullat , just use no inventory tab in your bow . next u just create ur bullet like some special effect and skin etc . save the mod . after that , u can find a thing called "shoot projectile as" (if i remmeber right) ( in entry cataloge find ) which lets u shoot that custom bullet in specific situation . For example , i later post.
after that , u can create a bullet . if u dont want that bow to be shown ) whihc only u want to create is bullat , just use no inventory tab in your bow . next u just create ur bullet like some special effect and skin etc . save the mod . after that , u can find a thing called "shoot projectile as" (if i remmeber right) ( in entry cataloge find ) which lets u shoot that custom bullet in specific situation . For example , i later post.
u make a bow called "bow2"(u name this as ur weapon) and u make it like usual bow . u want a bow to shoot diffrent type of bullet . THEREFORE , we let u to press "r" to shoot a special projectile called "frozen bullet " normal one call " bullet 2". make ur normal bullet first normally. command i will show u later . u make a KEY BINDING whihc r pressed make the variable " frozenbulletshoot" to 1 (0 is normal whihc is normal bullet) after taht , doi make a new bow call "bow3" whihc u can skip the bow part ( make it casually and the main pt is the bullet ( the second bullet u want to make ) . make it with the bullet when hit entrey/ block effect slowness 99 ( u decide what effect the second bullet gives ) .
u need to create a new bow first
after that , u can create a bullet . if u dont want that bow to be shown ) whihc only u want to create is bullat , just use no inventory tab in your bow . next u just create ur bullet like some special effect and skin etc . save the mod . after taht , u can find a thing called "shoot projectile as" (if i remmeber right) ( in entry cataloge find ) which lets u shoot that custom bullet in specific situation . For example , i later post.
after that , u can create a bullet . if u dont want that bow to be shown ) whihc only u want to create is bullat , just use no inventory tab in your bow . next u just create ur bullet like some special effect and skin etc . save the mod . after that , u can find a thing called "shoot projectile as" (if i remmeber right) ( in entry cataloge find ) which lets u shoot that custom bullet in specific situation . For example , i later post.
after that , u can create a bullet . if u dont want that bow to be shown ) whihc only u want to create is bullat , just use no inventory tab in your bow . next u just create ur bullet like some special effect and skin etc . save the mod . after that , u can find a thing called "shoot projectile as" (if i remmeber right) ( in entry cataloge find ) which lets u shoot that custom bullet in specific situation . For example , i later post.
u make a bow called "bow2"(u name this as ur weapon) and u make it like usual bow . u want a bow to shoot diffrent type of bullet . THEREFORE , we let u to press "r" to shoot a special projectile called "frozen bullet " normal one call " bullet 2". make ur normal bullet first normally. command i will show u later . u make a KEY BINDING whihc r pressed make the variable " frozenbulletshoot" to 1 (0 is normal whihc is normal bullet) after taht , doi make a new bow call "bow3" whihc u can skip the bow part ( make it casually and the main pt is the bullet ( the second bullet u want to make ) . make it with the bullet when hit entrey/ block effect slowness 99 ( u decide what effect the second bullet gives ) .
and the first bullet , do the procedure that
when entry tick
if variable " frozenbulletshoot" = 1
despawn entry
shoot projectile as "bow3"
set variable " frozenbulletshoot" to 0
else