Topic category: Help with MCreator software
So, my problem isin't new, but, i tried EVERYTHING, and couldn't fix the error, MCreator keeps saying the name of my model have whitespace or something like that, but i looked in the code, and i can't see what's wrong, pls help me! Here's the code, if you reconize the problem, asnwer me!
// Made with Blockbench 3.7.4
// Exported for Minecraft version 1.14
// Paste this class into your mod and generate all required imports
public class penguin extends EntityModel {
private final RendererModel Chest;
private final RendererModel LeftArm;
private final RendererModel RightArm;
private final RendererModel LeftFeet;
private final RendererModel RightFeet;
public penguin() {
textureWidth = 64;
textureHeight = 64;
Chest = new RendererModel(this);
Chest.setRotationPoint(0.0F, 24.0F, 0.0F);
Chest.cubeList.add(new ModelBox(Chest, 0, 0, -8.0F, -22.0F, -8.0F, 16, 20, 16, 0.0F, false));
Chest.cubeList.add(new ModelBox(Chest, 31, 36, -4.0F, -16.0F, 8.0F, 7, 2, 2, 0.0F, false));
LeftArm = new RendererModel(this);
LeftArm.setRotationPoint(0.0F, 24.0F, 0.0F);
LeftArm.cubeList.add(new ModelBox(LeftArm, 18, 36, 6.0F, -14.0F, -3.0F, 4, 8, 5, 0.0F, false));
RightArm = new RendererModel(this);
RightArm.setRotationPoint(0.0F, 24.0F, 0.0F);
RightArm.cubeList.add(new ModelBox(RightArm, 0, 36, -10.0F, -14.0F, -3.0F, 4, 8, 5, 0.0F, false));
LeftFeet = new RendererModel(this);
LeftFeet.setRotationPoint(0.0F, 24.0F, 0.0F);
LeftFeet.cubeList.add(new ModelBox(LeftFeet, 0, 8, -6.0F, -3.0F, -3.0F, 3, 3, 5, 0.0F, false));
RightFeet = new RendererModel(this);
RightFeet.setRotationPoint(0.0F, 24.0F, 0.0F);
RightFeet.cubeList.add(new ModelBox(RightFeet, 0, 0, 3.0F, -3.0F, -3.0F, 3, 3, 5, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
Chest.render(f5);
LeftArm.render(f5);
RightArm.render(f5);
LeftFeet.render(f5);
RightFeet.render(f5);
}
public void setRotationAngle(RendererModel modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
This is a bug with 2020.2. Update to the latest version.
Oh... I would never though about that! Thank you so much!