Goldfuscate [Forge 1.18.2]

Published by Goldorion on
Supported MCreator versions
2022.1
2022.2
Tags / plugin type
API support
Procedures
Goldfuscate
Downloads:
3075
Upvotes: 111
About the plugin

Goldfuscate, personalize the player model!

Goldfuscate is a plugin adding the possibility to use Posture, a library created by MrCrayfish, a powerful API to make custom animations on the player's model.

Download Posture

NO FORGE 1.16.5!

I stopped to support Forge 1.16.5 because it would have required more work for just a few weeks as the generator is removed in the next MCreator's snapshot. It would have also complexified my job as it works with another mod (Posture 1.18+, Obfuscate 1.17-).

Short tutorial:

1. When you have your procedure, you must select the new global trigger called "Setup rotations of the player - Posture". This will allow Posture to know how to execute the code.

trigger

This plugin adds 2 new procedure blocks allowing you to make everything. The first procedure block (see the image below) allow you to get a value of a part of the player model. The second block is the block used to change a value of a part of the model.

blocks

Changelog:

2.0:

- Added support for Posture (replacement of Obfuscate for 1.18+)
- Added support for Forge 1.18.2
- Removed support for Obfuscate and Forge 1.16.5
- Changed procedure blocks to represent the Mojmap names (old procedures will break)
- Added 2 new internal data lists

 

License
GNU Lesser General Public License version 3 (LGPLv3)

Plugin downloads
Goldfuscate - 2.0 - goldfuscate.zip Uploaded on: 09/06/2022 - 23:15   File size: 7.59 KB

Comments

I wanted to know how to animate itself, because when I try, the animation goes automatically, without any path, the arm just teleports. Do you have a tutorial?

Hey I need some help, I'm currently trying to make an animation that is activated with a keybind, however when I try to link the procedure to the keybinding it says I'm missing dependencies. I'm using Goldfuscate to make a titan transformation from aot.I think it was the playerModel dependency. I have no clue what is going on pls help

You have to use the global trigger added by the plugin. Otherwise, it won't work. A way to fix your problem is to create a Global variable (Logic). When the player triggers your key bind, you set the value to true, then in another procedure (with the GT), you check the value of your variable.