Goldfuscate, personalize the player model!
Goldfuscate is a plugin adding the possibility to use Posture, a library created by MrCrayfish, a powerful API to make custom animations on the player's model.
NO FORGE 1.16.5!
I stopped to support Forge 1.16.5 because it would have required more work for just a few weeks as the generator is removed in the next MCreator's snapshot. It would have also complexified my job as it works with another mod (Posture 1.18+, Obfuscate 1.17-).
Short tutorial:
1. When you have your procedure, you must select the new global trigger called "Setup rotations of the player - Posture". This will allow Posture to know how to execute the code.
This plugin adds 2 new procedure blocks allowing you to make everything. The first procedure block (see the image below) allow you to get a value of a part of the player model. The second block is the block used to change a value of a part of the model.
Changelog:
2.0:
- Added support for Posture (replacement of Obfuscate for 1.18+)
- Added support for Forge 1.18.2
- Removed support for Obfuscate and Forge 1.16.5
- Changed procedure blocks to represent the Mojmap names (old procedures will break)
- Added 2 new internal data lists
Comments
Hey I need some help, I'm currently trying to make an animation that is activated with a keybind, however when I try to link the procedure to the keybinding it says I'm missing dependencies. I'm using Goldfuscate to make a titan transformation from aot.I think it was the playerModel dependency. I have no clue what is going on pls help
You have to use the global trigger added by the plugin. Otherwise, it won't work. A way to fix your problem is to create a Global variable (Logic). When the player triggers your key bind, you set the value to true, then in another procedure (with the GT), you check the value of your variable.
Please update to 1.16.5