Upon Infernal Depths: Official Forum Topic

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Upon Infernal Depths: Official Forum Topic
Sat, 04/10/2021 - 23:34 (edited)

Welcome to the official forum page for Upon Infernal Depths, my 1st ever mod!

You can download it at: https://mcreator.net/modification/66767/upon-infernal-depths

(Latest version is: 210405b [snapshot])

 


Here, you can:

  • talk about the mod
  • offer feedback
  • give suggestions for the next updates 

And this place might occasionally serve as a small devlog too!

I am open to criticism and can take them very well, so feel free to state what you think about this mod in the comments. 

 

Enjoy! ;)


UPDATE-10/6/2021: Our online classes have just started, and I never thought I would be very busy (in fact I thought it was gonna be easy in the 1st day but no, there were many tasks that were hard to finish due to them being concurrent and lengthy.) I hope y'all understand if I say that I'm pausing mod development for about 2 weeks or so, until everything is stable and going well. See you there! :D

 

UPDATE-4/1/2021

Dang... it's been about 6 months and I just... came back to this mod. And from my current perspective... I gotta say that I got some things in it wrong. (wait, not just some, but quite many.) Textures were so ugly they made me wanna vomit looking back at them, the mobs and everything else were unbalanced, and it's sad to think that this could've turned out for the better but it didn't. Bad news, buddy: it's now OVER. I'm cancelling this mod's development, for I have moved on to newer and even better ideas... I'm sorry. And thanks for the (short) journey, y'all... 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(Don't bother reading further, there's nothing else left. Go forth, find other better mods. *sobs*)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

But the good news is that bad news I said is obviously all a lie! Hah! (I mean you might have known that already if you saw my latest update text in the mod page's description.) I'm back at this mod, more happy to continue developing it than ever! The mod has received a lot of positive reviews, and that alone encourages me to continue developing it! Also, thanks for your patience throughout the months! I still promise to deliver the best I can ;)

 

(God, I'm so bad at sarcasm...)

Edited by Sajevius on Sat, 04/10/2021 - 23:34
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ETA of beta: final week of…
Fri, 10/02/2020 - 00:16

ETA of beta: final week of October (could arrive earlier)

i have some bugs to fix. there could be more that i didn't catch :(

ETA of stable release: 1st week of November

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ok, so here's what i've been…
Sun, 10/04/2020 - 09:13

ok, so here's what i've been working at so far:

- retextured blocks:

  • infernrack burnylium
  • flesh
  • block of depthferrum
  • depthwood log
  • burnshroom
  • brimfruit
  • vulcanstone (now animated)

- nerfed The Ardent Oculus' XP drops all the way from 4000 to 500 (deal with it)
- added plant: burnweed
- added structures (2): depthwood tree (2 variants)
- added blocks:

  • sanguicite crystal
  • sanguistone
  • porous sanguistone

- renamed sanguicite crystal (item) to sanguicite to prevent confusion with the new sanguicite crystal (cross-model block)
- increased brimfruit spawn frequency and min-max groups for "better survivability" in the Burning Fields biome
- improved structure spawning conditions

- working on the following entity models: pyrophantom (ETA 1.1.0), depthcreep (ETA 1.0.0), burnwing (ETA beta1.0.0)

- added even more recipes corresponding to new blocks/items

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  hey Since your mod was…
Thu, 11/12/2020 - 11:51

 

hey Since your mod was about hell you should put a frozen vioma on it. In religion hell is a very cold place. and more the cent of hell. just say. I think I would like to see demons froze ... note: I'm using google translator because I can't write English very well. I only speak spanish

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Dek_217, I'm very sorry for…
Thu, 04/01/2021 - 03:03

Dek_217, I'm very sorry for this extremely late reply. I just came back to this mod about 3 days ago, and I'm once again open to ideas. yours is quite interesting, but it is also debatable in my mind. I originally planned the mod's dimension to be (mostly) hot, not cold. I thought of it as being a dimension based on Minecraft's Nether; that it's the hidden lower parts of it and they're "connected". adding a freezing biome to the new dimension might not fit well within it, for me at least...

however, I can add a biome that, while not freezing, is just less hot compared to the other ones and is a bit calmer. (would probably have the same temperature as non-desert Overworld biomes.) thanks for trying though, I appreciate it!

P.S. about the demons idea: I can add them! 

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btw, what do you guys think?…
Thu, 04/01/2021 - 03:30

btw, what do you guys think? is the name "Deep Inferno" for the dimension already good? or does it really need a better name? coz personally, I find it pretty bland. because of that, I was looking for a new name for it, that:

  • only has a single word
  • expresses the "depth" and "Nether-ness" of the dimension, not in a religious "place of damnation" way
  • can include wordplay

if possible, share your name ideas here too!

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a snapshot version, 210405b,…
Mon, 04/05/2021 - 14:06

a snapshot version, 210405b, has been released!

it is the first snapshot for an upcoming major update to be titled "One Hell of An Update". it has been ported to 1.15.2 (and the 1.14 versions are now deprecated), it changes many existing textures, and optimizes some mod elements, as well as adding a few new features. the changelog is long and I honestly don't want to just comment it here, so if you're interested, go check it out!

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I'm working on another new…
Wed, 04/07/2021 - 07:35

I'm working on another new snapshot that will be out within 3 days, and I just wanted to say that the Burnshroom Forest is personally my favorite biome that I've made so far. if the 210405b snapshot spiced up its previously dull existence by revamping the large burnshrooms with improved appearance and generation, adding (adorable) burning sporebugs, and retexturing the infernrack burnylium to look better, I'm taking it slightly further! I've now renamed a block/plant I've recently added called "firevines" (which looked like vanilla vines) into "flaming vines" and reworked them. now they work similarly to twisted vines from MC 1.16!

I haven't got them to generate yet, but I decided to make a preview of what the next iteration of burnshroom forest is going to look like, and it's:
new burnshroom forest <3

another thing: I've made a procedure that sets the player's spawn point (within the dimension) to the coordinates where the player arrived! it gets executed when the player enters the dimension for the first time, and the respawn point will be permanent. I'm planning to make survival with this mod even harder, but not as far as making it unfair. so to prevent frustration, I decided to make the said procedure so that players wouldn't have to suffer going back to the dimension all the way from the Overworld!

I'm excited to finish the new snapshot and release it! so yeah, bye for now.

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...and as promised, the new…
Sat, 04/10/2021 - 06:26

...and as promised, the new snapshot is out now! snapshot 210410a:

  • finally makes sanguicite cluster blocks and flaming vines generate naturally in their respective biomes
  • adds a new quirky mob called the Burning Glungus! (glungus = portmanteau of gliding & fungus. there you go, I gave you a big hint of what kind of creature it is.) 
  • tweaks some textures that were previously experimental

 

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I forgot to add that the new…
Sat, 04/10/2021 - 06:45

I forgot to add that the new respawning system (in which player's spawnpoint on the Deep Inferno dimension will be set to where their portal was when they arrived) is also there, and works well as far as I've tested.

...and done, those are some of the changes & additions offered by the new snapshot! :)

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I've mentioned before that I…
Tue, 04/20/2021 - 06:46

I've mentioned before that I'm looking for name ideas for the Deep Inferno, but no one had ideas at that time (either that, or maybe no one noticed the update on the forum topic) so I decided to come up with dimension names myself. I've only been able to come up with a few... but now, you guys can choose/say what final name you want for the dimension so that I can change the dim name if needed, before 2.0 releases (which might take a while.) here are the choices:

a. Deep Inferno (sticking w/ the old name) 

b. Infernal Depths

c. Infernepths

d. Depthern

e. ...those are all terrible names! (suggest a new one in the comments)

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uh, anyone? :/
Tue, 04/20/2021 - 11:04

uh, anyone? :/

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never mind, you guys don't…
Wed, 04/21/2021 - 07:23

never mind, you guys don't have to pick a name anymore! I decided to finally go with "Infernal Depths" because it really stays close to the mod's name and retains its theme. "Deep Inferno" doesn't make much sense to me now, considering the word "inferno" means usually uncontrollable fire. but "infernal", which is an adjective, is used when something is related to hell (for the most part). this mod's dimension isn't fire-themed, it's supposed to be a deep nether, and it's clear that the MC nether is hell-like. something like "infernal depths" seems right, it could mean something like "hellish depths/nether depths" which is the aim of this mod. so yeah, hope you guys still like the change. thanks for reading!

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hey everyone, I'm back!…
Fri, 04/23/2021 - 06:57

hey everyone, I'm back! after straight 13 days of not being able to update the mod, yet working hard on it behind the scenes, I now bring you: the 210423a snapshot!

this time, I focused on making quality-of-life changes to features and squashed a few horrible bugs. here are the major changes I worked on:

  • Deep Inferno has been renamed to Infernal Depths
  • textures of infernrack and depthstone have been swapped
  • fires can now generate on the dimension (however, they still extinguish after a while, since the blocks there aren't like netherrack still, and I'm looking for a way to make the blocks sustain fire)
  • improved the generation of Infernal Wastelands by adding naturally-generating large hanging spikes with brimstone blocks on the tip
  • renamed the Burning Fields biome to "Scorching Fields" and changed its ground block to ash
  • players can now control gliding with the glunglider item (now, press space while falling to start gliding); this also prevents glungliders from accidentally losing durability
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For blocks to continue to be…
Mon, 05/10/2021 - 16:07

For blocks to continue to be on fire you need to have the block with the tag "infiniburn_nether" since it seems like your dimension is a Nether Dimension Type.