Started by
Hellfax
on
Topic category: Feature requests and ideas for MCreator
The same mob entity would have a custom probability to spawn with different skins or different models, while overall keeping the other features of the mod intact. Then these variants would have the same probability of spawning when a spawn egg of that mob is used.
Make it so the mob does not have a spawn egg, make a new item called "YourEntity spawn egg", add a new trigger that is "when right clicked on block", add a randomizer, this is how you make a randomizer: In the procedure templates their is a "with a 70%". Keep in mind that the first digit is last and the second is first. So for a 50% you would do 0.5 and for a 20% you would do 0.2 and so own. So in the do area that is do you would put "spawn 'yourmob' at x y z".