Started by
Sebaz
on
Topic category: Help with MCreator software
I'm trying to figure out the procedure for it and nothing I've done has any effect on it. Can anyone give me some advice? Is the trigger supposed to 'entity attacked' and how does one apply the damage. Trying to make an ender-like enchantment that only affects mobs from the end (i.e endermen, the dragon, shulkers)
nvm the image didnt work https://imgur.com/a/uOVtVT5
"damage of xyz" is durability of the item, not the attack damage. Instead use dependency amount or calc the damage based on enchant level. For example
if: player has enchant
do: damage target for {enchant level * some value}
or for example:
if: player has enchant
do: damage target for { [number dependency: amount] * some low percent}
Ah my bad. Feel like damage and attack damage should be more easily shown using durability to make it less likely that someone with confuse the two.
So... I know this is old but I'm working on something very similar, I can't figure out how to get it to detect a specific mob (eg. endermen, shulker, custom end mobs etc.), even with custom code snipits and I'd really appreciate some help.
this is literally all I have rn
https://imgur.com/a/7EfbWwA