Suggestions(Upgrades) for "Attack Entity's Of Type" AI goal. + VERY IMPORTANT!

Started by CodeLovingBison on

Topic category: Feature requests and ideas for MCreator

Joined Apr 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Suggestions(Upgrades) for "Attack Entity's Of Type" AI goal. + VERY IMPORTANT!
Sat, 09/11/2021 - 09:29 (edited)

=====================================================

READ ALL THE TEXT BELOW. (Takes about 1:46 time to read.)

A Photoshop of the upgrade: https://ibb.co/J2FtbyD

=====================================================

► 1-rst Suggestion: adding "Wearing Armor Of Type" argument.

See example above...

---------------------------------------------------------------------------------

♦ Reasons why should this be added.. ♦

1. More customisation expansion for a moder.

2. Easy to code (copy the code from the piglin AI)

3. Adding more strategy to you're mods.

4. If the Second suggestion (Look below) is not added, we can still make mobs aggressive with a procedure, by giving them armor with the /data modify command.

=====================================================

► 2-nd Suggestion: adding "Attack Tag" argument. (Can be edited with a procedure)

See example above...

---------------------------------------------------------------------------------

♦ Reasons why should this be added.. ♦

1. More customisation expansion for a moder.

2. Make mobs aggressive with a procedure.. (Something everyone has requested for a LONG time)

3. If correctly setup, you can make a following entity mechanism. Might make a tutorial about that one ;)

4. *Unlimited Uses*

=====================================================

I will be VERY happy and thankful, if these features will be added!

They mean a lot for the community and myself.

=====================================================

Edited by CodeLovingBison on Sat, 09/11/2021 - 09:29
Joined Apr 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
very very good ideas
Mon, 06/14/2021 - 20:37

very very good ideas

Joined Apr 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Thanks guys! But i suppose…
Tue, 06/15/2021 - 07:10

Thanks guys! But i suppose this will never get added.

Maybe you can help! By spreading this forum link around the globe(to other people). Maybe this will be added if you do so..

At least let Klemen say why this can not be added, to give us a reason to stop spreading this forum..

Joined May 2014
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
This sort of customization…
Fri, 06/25/2021 - 19:00

This sort of customization would be very nice, but I think its functionality could be even further expanded and customizable by incorporating procedures with return values.

This way, the conditions for targeting could be infinitely customizable because the return value could be a combination of whatever conditions you want. You could make the entity attack only if it is raining, for example.

Joined Apr 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I know, conditions. Its just…
Sat, 06/26/2021 - 12:29

I know, conditions. Its just that they are limited in use. That why i think they should add the "Attack Tag" in to the mix.

And I love youre "Cave Of Cobalt" mod and Website! I will make a video about it someday..

Joined Jun 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
i like this i hope it gets…
Tue, 07/27/2021 - 15:07

i like this i hope it gets added they should have this