They can create lag, if used not wisely/too often and with specific global trigger. This is because they can be run constantly ("player tick"/"world tick" especially) or quite often ("player right clicks with item").
To avoid lag, you can set conditions, so procedures can be run less often, and create less laggy situation. I asked that in this topic and got posivite answer, so I guess you can trust on it :)
I am running two scripts off the player tick. One is my thirst system and the other is a random event. They do not lagg but if I kept adding more events etc I guess it would. I have tested it with other people on the server as well. Just have to play a delicate dance with the ticks.
They can create lag, if used not wisely/too often and with specific global trigger. This is because they can be run constantly ("player tick"/"world tick" especially) or quite often ("player right clicks with item").
To avoid lag, you can set conditions, so procedures can be run less often, and create less laggy situation. I asked that in this topic and got posivite answer, so I guess you can trust on it :)
thank you.
I am running two scripts off the player tick. One is my thirst system and the other is a random event. They do not lagg but if I kept adding more events etc I guess it would. I have tested it with other people on the server as well. Just have to play a delicate dance with the ticks.
Chew