Started by
SilverRalph64
on
Topic category: Feature requests and ideas for MCreator
So I want to make a fish mob, right?
And even after i set everything to "Water Mob", "no drowning", etc. there is no way to control swimming function.
Right now it's either the mob has no ability to swim and it sinks to the bottom, or, when you add "Mob swims in water" as an AI behavior, it floats at the top.
So it would be great if there was a way to fix this, and allow the mob to swim under the water like a fish mob or dolphin.
If this is too hard, maybe could the Fish mobs' AI be added as an AI base?
hi I have the same problem as you :( Do you have a solution ??
Swims in Water but with a condition
If Entity's Y is >= 60
Else
Hi, sorry not clear how you fixed it ?
Can you send me an image of the procedure ?
thank you