I want to create a black hole that sucks in an entity

Started by beleine on

Topic category: Help with modding (Java Edition)

Last seen on 06:49, 4. Nov 2022
Joined Feb 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I want to create a black hole that sucks in an entity

I want to create a black hole that sucks in an entity.
However, the calculation is too difficult and I am in trouble.
Please tell me how to make it and the procedure.

Last seen on 08:24, 29. Mar 2024
Joined Dec 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I have a procedure for this,…
Fri, 09/10/2021 - 07:39

I have a procedure for this, if you would like it. 

First, make a custom entity called "BlackHole" or something and make a model of a black cube, changeable to your satisfaction. Give it no AI and no natural generation, make it an undefined mob type and no collision box. Then, you can apply the procedure i have to it in order to make it suck entities in, however - I am clueless about blocks, so I apologize.

Last seen on 06:49, 4. Nov 2022
Joined Feb 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I want to inhale only the…
Fri, 09/10/2021 - 12:30

I want to inhale only the entity

Last seen on 16:06, 10. Apr 2023
Joined Feb 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
It would be nice
Sat, 09/11/2021 - 13:35

It would be nice

Last seen on 14:01, 16. Feb 2023
Joined Nov 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Good Morning, Is this…
Thu, 11/04/2021 - 07:13

Good Morning,

Is this procedure still available? I now have a similar problem, which also has to do with a black hole. Since I have no real idea of the matter, and you have something already ready, I wanted to ask if you can link them here.

Kind regards
ValyriaDragon

Last seen on 13:35, 29. Mar 2024
Joined Mar 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
 Make the vortex a block…
Thu, 11/04/2021 - 07:48

 Make the vortex a block model

Then use procedure on tick update and make sure to set tick to 1 or 5 depending on how you want for your block to tick.

Apply for each entity iterator and make iterator = what you want (if necessary also add only nearest one)

Once iterator at (give a range) x+3 - x+10 what you need  set iterator to x y z location then wait 20 ticks and despawn iterator

That's perfectly working