Specific Animations

Started by hitnrun66 on

Topic category: Feature requests and ideas for MCreator

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Specific Animations
Mon, 10/18/2021 - 00:07 (edited)

Hello, does anyone have any Idea on how to trigger specific animations using procedures(if its possible). Or if not, are there any hacky workarounds(preferably using procedures or even blockbench if possible)?

Edited by hitnrun66 on Mon, 10/18/2021 - 00:07
Last seen on 04:28, 26. Jan 2024
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wacky workaround: rotation…
Sun, 10/17/2021 - 23:48

wacky workaround: rotation

animations: code or gecko

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So, in other words what I…
Mon, 10/18/2021 - 00:01

So, in other words what I wanted to do was add a "recoil animation," for my repeater gun. I also made it a normal item, instead of a ranged item(because you can't pick the arrow/ammo up once you shoot it.) Upon doing so, It would show this "swing of the hand" as well which I didn't intend. So making it an item kind of got rid of these limitations. Do you know of any procedure workarounds that I could do, to maybe trigger the animation one the arrow is shot? I also don't know alot about code, so I usually just stick to the procedures lol.

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Thank you!
Mon, 10/18/2021 - 00:34

Thank you!

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yw
Mon, 10/18/2021 - 00:40

yw