Detect Water Bottle

Started by GameKillerLP1 on

Topic category: Help with modding (Java Edition)

Last seen on 09:40, 3. Oct 2022
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Detect Water Bottle
Fri, 10/29/2021 - 22:27 (edited)

Hello,

Im creating a mod where you need to right click on dirt with a water bottle and it turning into mud.

i created that but theres only 1 potion named "Water Bottle/Any Potion" is it possible to change it only to water bottle

Procedure           = https://imgur.com/Q6G7bC0

 

 

Water Bottle/Any Potion         = https://imgur.com/Y2x5YHB

 

Edit: I uploaded the Images to Imgur, now it should work.

Edited by GameKillerLP1 on Fri, 10/29/2021 - 22:27
Last seen on 03:32, 22. Jul 2024
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links don't work
Fri, 10/29/2021 - 22:21

links don't work

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i uploaded them now to imgur…
Fri, 10/29/2021 - 22:22

i uploaded them now to imgur now it should work sorry.

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yeah this is because potions…
Fri, 10/29/2021 - 22:29

yeah this is because potions are only water bottles with nbts, even if you look at the code you will see Item.POTION and not WATER_BOTTLE or smt

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thank you, but my question…
Fri, 10/29/2021 - 22:31

thank you, but my question was if its possible to change that :) (i already looked in the code and tried to change that but it doesnt work)

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yes indeed bc WATER_BOTTLE…
Fri, 10/29/2021 - 22:36

yes indeed bc WATER_BOTTLE isn't a thing, honestly never done smt like this but on top of my head I can think of getting item boolean Not = POTION

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sorry but is there any…
Fri, 10/29/2021 - 22:46

sorry but is there any example you can give me because i dint learn python i only learn c#

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Better Procedures | MCreator…
Fri, 10/29/2021 - 23:05

Better Procedures | MCreator download this and check for a procedure block to check not = Booleans "Potion"

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basically this has a way to…
Fri, 10/29/2021 - 23:06

basically this has a way to detect booleans, then put it on with a logic = and a  not block

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now its working :D thank you…
Sat, 10/30/2021 - 10:39

now its working :D thank you very much :)

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Could you explain this a…
Sat, 12/25/2021 - 01:53

Could you explain this a little better?