First of all, sorry for the any spelling mistake on this description, my main language is not english.
!: The mod has a sistem for saving attack speed that made override any other attack speed change for other mods
!: Sometimes, when a new world is created, Minecraft can crash, if this happen, create a new world because the crashed world will have the pills bugged
This mod adds 17 pills from the binding of Isaac game
The pills get one of 17 effects when a world is created, this is random, so in all worlds the pills will have random effects (This is NOT predetermined by the seed).
You can get pills for killing mobs by yourself, any killed mob has a 3.33% chance to drop a random color pill (The player need to be the death cause). Also theres a 5% chance of a normal pill getting replaced by a horse, or a 0.5% chance of be replaced for a golden pill
When you get a pill for the first time, the pill name gonna be ???, one time you take a pill, you discover it, and the next time you get the same pill, the name will be the effect
The 17 effects from the pills are:
Health up/down:
Change the max life of the player in one hearth. Resets on death
Horse: effect doubled
Bad trip:
Deals 2 hearts of damage, ignoring armor and effects. This can KILL you if you don't have enough hearts to survive
Horse: effect doubled
Balls of steel:
Give absorption effect for 15 seconds, if the player had absorption before, give 15 seconds more for the effect
Horse: duration doubled, the absorption becomes stackable
Full health:
Heal player's life completely
Horse: Gives regeneration II for 10 seconds
???:
Give nausea X for 12 seconds
Horse: effect and duration doubled
Power pill!:
Give resistance XI (100% damage reduction, void still deal damage), Speed II and Strength for 5 seconds
Horse: effect aumented and duration doubled
I'm Excited:
Give Haste III and Speed II for a minute. Gives speed II to all mobs on a range
Horse: effect and duration doubled
I'm Drowsy:
Give mining fatigue III and Slowness II for a minute. Gives slowness II to all mobs on a range
Horse: effect and duration doubled
Tears up/down:
Change the attack speed of the player on a 0.1 Resets on death
Horse: effect doubled
Explosive Diarrhea:
Summon a TNT (a reason for not use unknown pills on your home)
Horse: spawns a second TNT shortly after the first
Paralysis:
Give Slowness XII for 2 seconds
Horse: effect doubled
Percs:
Give resistance II for 30 seconds
Horse: effect doubled
Gulp:
Give a hunger point and saturation III for 10 seconds
Horse: effect doubled
I can see forever:
Chance to discover a pill. The more pills discovered, the less chance
Horse: the chance happens 2 times
Amnesia:
Make you forget all pills (with the exception of amnesia), making the pills name be ??? again
Horse: makes you forget amnesia
Enjoy the mod, and remember NOT USE PILLS IN YOUR HOME
Version 2:
"Fixed" the stat bug, now HP are fixed, attack speed no
Reduced the duration of the power pill! to 5 seconds (of 10)
Added new textures more "Minecraft" for the pills
New logo
Version 3:
Added horse pills, a bigger pill that has a 5% chance to replace a normal pill. The horse pills gives a stronger or extra effect
Added golden pill, a pill that has a 0.5% chance of replace a normal pill. When you take it, it has only a 5% chance to be consumed
Im drowsy/Im excited slowness/speed effect also affects other mobs in a range
Sadly I will not add more pill effects, thats will add a new pill, and change a LOOT of things of the code, the version 3.0 will be the last, having the golden pill (the thing that is making the update taking so long because a bug) and the horse pills
Also, I dont have idea how heamtemesis pill can work in minecraft
Add Hematemassis pill