Sanity And Insanity

Published by supermj767 on
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Downloads:
599
Upvotes: 27
Category
Project status
Stable
License
All Rights Reserved
Project members
Developer
Modification type
Supported Minecraft versions
1.19.2

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Description

                                                                                                                     

 

                                                                                 


Curseforge

Modification files
(1.19.2)+1.0.6+Sanity+And+Insanity.jar - 1.19.2 Sanity And Insanity (1.0.6)Uploaded on: 02/28/2023 - 19:31   File size: 856.31 KB
(1.18.x)+1.0.6+Sanity+And+Insanity.jar - 1.18.X Sanity And Insanity (1.0.6)Uploaded on: 02/28/2023 - 19:30   File size: 854.34 KB
(1.17.1)SanityAndInsanity(1.0.1).jar - 1.17.1 Sanity And Insanity (1.0.1)Uploaded on: 12/01/2021 - 16:13   File size: 767.37 KB
SanityAndInsanity(1.0.1).jar - 1.16.5 Sanity And Insanity (1.0.1)Uploaded on: 12/01/2021 - 16:00   File size: 809.86 KB
Changelog

1.0.0 : Added Sanity Bar

Added Sanity Effect

Added different ways to lower and higher sanity

 

1.0.1 : Added "Sanity" effect that gives you buffs (this effect is used when your sanity is from 80 - 100

Added a slowness de-buff when your sanity is low but not completely depleted.

 

1.0.2 : Replaced Sanity night vision buff with regeneration

 

1.0.6 :

Ported to 1.19.2 and  1.18.2

 

Features:

  • Added a new config file to allow players to customize how strong each sanity increase and decrease does.
  • Added the ability to reposition the sanity overlay by pressing "G"
  • Updated the "/sanity" command to allow players to specify a target player to check their sanity level or modify it.

Changes:

  • Improved overall performance and stability of the mod.

Bug Fixes:

  • I'm sure i fixed something but i can't remember what :/

Configuration:

  • Press the key "G" (default) to reposition the sanity bar to the top, left, right, bottom or lower (the lower option is for people who use smaller GUI scales than normal people do.)
  • The new config files are "Sanity & Insanity Addition Config" and "Sanity & Insanity Subtraction Config", they can be found in the regular config folder.
  • The Additions Config looks like this:

    ["Sanity Additions - Sanity And Insanity Config"] "Sending a Chat Message" = 1.0 "When healed" = 2.0 "Attacking Another Player" = 2.0 "An entity is tamed (like a wolf)" = 30.0 "Completing an Advancement" = 10.0 "Uses Bonemeal" = 2.0 Fishing = 10.0 Sleeping = 25.0 "Eats Golden Apple" = 10.0 "Eats Enchanted Golden Apple" = 35.0 "Eats Golden Carrot" = 5.0 "Drinks Honey" = 5.0 "Eats Cake" = 10.0 "If Full Health (Chance of happening every tick)" = 1.0 "In a Friendly Biome (Chance of happening every tick)" = 1.0 "Near player (Chance of happening every tick)" = 1.0

  • The Subtractions Config looks like this:

    ["Sanity Subtractions - Sanity And Insanity Config"] "Subtract on lightning strike" = -30.0 "Dimension Switching Subtraction" = -5.0 "Trampling Farmland" = -5.0 #      This is defaulted to -0 because it's disabled "Item Crafted" = 0.0 #      This only has a chance of occurring "Uses Hoe" = -3.0 "Eat Bad Food" = -5.0 "Eat Horrible Food" = -10.0 "Eating a Pufferfish" = -20.0 "Breaking a Spawner" = -25.0 "Attacking a Friend (axolotls, villagers, golems and wolves)" = -2.0 "If a Phantom is nearby" = -1.0 "Random Subtraction (Chance of happening every tick)" = -1.0 "If Underground (Chance of happening every tick)" = -2.0 "Full Moon (Chance of happening every tick)" = -2.0 "On Soul Sand (Chance of happening every tick)" = -2.0 #      If it's raining or under water "If Wet (Chance of happening every tick)" = -1.0 "If Burning (Chance of happening every tick)" = -5.0 "If it's dark (Chance of happening every tick)" = -2.0 "Hot Biome (Chance of happening every tick)" = -2.0 "If hungry (Chance of happening every tick)" = -2.0 "If starving (Chance of happening every tick)" = -1.0

 

  • The new and improved "/sanity" command can now be used with the following arguments:
    • "/sanity" - displays the sanity level of the player who executed the command.
    • "/sanity get <player>" - displays the sanity level of the specified player(s).
    • "/sanity set <player> <amount>" - modifies the sanity level of the specified player(s) by the specified amount. The amount can be between 0-100

 

I hope you enjoy the new features and improvements in this update. Please let me know if you encounter any issues or have any suggestions for future updates in the issues tab above.

Either you didn't read even the one you provided, or you really think people on the autistic spectrum, or schizophrenic spectrum, or with ADHD, bipolar and any other "personality disorders", or any learning/intellectual disabilities, are all mentally unwell, and thus all fall under the insanity that this mod depicts. Or a third worse option that you actually think that being insane is a form of neuro diversity, in any of these cases, please educate yourself and stop fighting for your "sanism" rather than against it like you claim to here.

I would prefer that rather than health starting to randomly drop off and becoming blind, it makes the world more dangerous through more immersive means. Like not updating/showing changes to health and hunger from normal gameplay, and/or by having certain enemies become invisible and/or deal more damage, or even mobs appearing as other mobs be it hostiles looking like friendlies or vise versa.