Custom 3d Helmet model rendering incorrectly

Started by PixelatedGamer on

Topic category: Help with Minecraft modding (Java Edition)

Joined Dec 2016
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Custom 3d Helmet model rendering incorrectly

I made a custom model for a helmet, It renders correctly for the most part aside from a strip of texture that's not supposed to be there.

The model renders correctly in Blockbench and when applied to a mob but not when it's rendered as a armor piece. Can anyone help me figure out how to fix it?

How it looks in-game

 

Joined Sep 2019
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Same problem
Thu, 01/02/2020 - 05:18

Same problem

Joined Jan 2020
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Bump as I am having a…
Fri, 01/17/2020 - 15:37

Bump as I am having a similar problem. I'm pretty sure this is caused by textures overhanging the armor texture box in MCreator. I worked around this by deleting the part that was outside the texture box and just created a new part of the hat to hide the hole in the texture. 

i have a solution now! i…
Sun, 05/09/2021 - 09:10

i have a solution now! i figured it out from a different post. Basically, you can't have the heads texture where it usually is (like the top right) so instead you make a copy of your model, delete the parts of the skin you don't need and put the hat's texture in like the bottom left. Kinda hard to explain but basically just move the hat's texture to the bottom left corner.

Joined Apr 2021
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I tried this solution, iiit…
Tue, 05/18/2021 - 06:22

I tried this solution, iiit didn't work, for some reason the helmet model insists on overlaying a squashed version of the chestplate's texture as an overlay on the helmet. Please help?

Joined Mar 2021
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I managed to figure out a…
Tue, 05/18/2021 - 20:54

I managed to figure out a way. I might do a tutorial

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The tutorial will be posted…
Sun, 05/30/2021 - 14:36

The tutorial will be posted soon

you can also make a seperate…
Sat, 12/25/2021 - 12:15

you can also make a seperate texture where you delete the bodys texture and use that for only the head, this works too.