Started by
PixelatedGamer
on
Topic category: Help with Minecraft modding (Java Edition)
I made a custom model for a helmet, It renders correctly for the most part aside from a strip of texture that's not supposed to be there.
The model renders correctly in Blockbench and when applied to a mob but not when it's rendered as a armor piece. Can anyone help me figure out how to fix it?
Same problem
Bump as I am having a similar problem. I'm pretty sure this is caused by textures overhanging the armor texture box in MCreator. I worked around this by deleting the part that was outside the texture box and just created a new part of the hat to hide the hole in the texture.
i have the same problem, and it really sucks :|
i have a solution now! i figured it out from a different post. Basically, you can't have the heads texture where it usually is (like the top right) so instead you make a copy of your model, delete the parts of the skin you don't need and put the hat's texture in like the bottom left. Kinda hard to explain but basically just move the hat's texture to the bottom left corner.
I tried this solution, iiit didn't work, for some reason the helmet model insists on overlaying a squashed version of the chestplate's texture as an overlay on the helmet. Please help?
I managed to figure out a way. I might do a tutorial
bump
The tutorial will be posted soon
@ClOud1076 when tutorial?
you can also make a seperate texture where you delete the bodys texture and use that for only the head, this works too.