Textures not mapping to bounding box.

Started by Civilised Zombie on

Topic category: Help with MCreator software

Joined Dec 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Textures not mapping to bounding box.

I am trying to make an upside down hopper (an upper) and I figured out how to change the bounding box and am trying to get the texture to map to the bounding box but the textures just stay on the sides(image shown below)

It would be really helpful if someone has a solution.

Joined Mar 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I think I may be having a…
Thu, 12/16/2021 - 13:42

I think I may be having a similar issue, except this is happening with an entity using the "Biped" model.

Joined May 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Bruh bounding box and model…
Mon, 12/27/2021 - 14:53

Bruh bounding box and model isn't the same :|
Bounding box is the hitbox of the block, so changing it to an inverted hopper will just make some parts passable through
To do what you're trying to make, you'd also have to make a custom model (use blockbench ;)