Started by
MrMurderbasket
on
Topic category: Help with MCreator software
Is there a way to make a mob burn under direct sunlight (like how a zombie or skeleton does)?
Topic category: Help with MCreator software
Is there a way to make a mob burn under direct sunlight (like how a zombie or skeleton does)?
on entity tick update
if location at x y z can see the sky AND is day in the provided world
do set event/target entity on fire for 5 seconds
Thank you!
I tried that, and the mob constantly is on fire when exposed to the sky, but only takes damage if it is day.
Changes creature type to undead in behavior.
I did that from the start and it doesn't work.
Now the creepers burn in the sun: 9
Sorry, but I woke up lazy. I don't want to change it to English. I took the reading in Spanish, but I will give you the link to download it.
https://www.mediafire.com/file/7o034agl6h4haty/Burn_in_the_sun.ptpl/file
That's ok, I'm gonna just try to translate it. Thank you for your help!
I couldn't translate it (yes I know, how surprising) but I have figured something out. Thanks everyone for your help.
but I uploaded the file for you to download and import it into your project xd
yes but I don't want to download a file from a random person on the internet
just to be safe
I think that procedure only works in the first day of your world, because the time is constantly increasing the next day wouldn't be from 0 to 18000 ticks, due to the time increasing obviously, and not resetting. I recommend anyone that reads this use the "Is day in the provided world" procedure block