Started by
__SK__
on
Topic category: User side tutorials
Recently I started using animatedJava plugin for Blockbench. At first it was tricky, but not difficult to understand. It was created for 1.18, but I was able to modify the output settings so it works on 1.17. Scoreboard cannot have more than 16 characters for it to work on 1.17 - WILL NOT work on any prior version.
One basic rule:
- create the model as if it was a *json model. Rotations must be in 22.5 increments. (Example +/- values ... 22.5, 45, 90, 112.5, 180, or 225 etc.) Do not rotate groups, just one block at a time within the limits.
What I have learned?
- A dummy model with custom behavior and/or size can be used as base entity
- The animatedJava model has in theory almost no size limits
- Model can be stationary or animated
- Animations can be twisted, turned or manipulated into any type of rotation, scale, direction, etc.
- Add the generated dp and rp to your workspace folder (use your system file explorer window)
- Link an animation created with animated Java to a function in MCreator, without the need of a plugin
- These animations have almost no limits - meaning eyes, mouth, elbows, knees, etc. ONLY custom entities, not player model
- Can also link/sync sound with animations
- Has texture variations - still learning how to do this
- Spawn animation, attack animations, and death animation works with procedures
- The scoreboard has to be modified for it to work on 1.17
The list might keep going, but this is what I learned as of today.
Also, when MCreator reaches 1.18, the scoreboard will not need modifications.
This is my progress.
https://www.planetminecraft.com/blog/animation-test-for-minecraft-java-1-18/
Will start creating a tutorial soon.
Edited by __SK__ on Thu, 02/17/2022 - 00:33
I'm assuming this uses armor stands?
Yes, it does.
Hello, _SK_.
If you like, please let us know if you plan to create a detailed tutorial.