Topic category: Help with MCreator software
Alright, so I've got quite a few questions (I also don't know if this is the right place for this):
- Where would I put something to allow the player to 'step up' one block steps without autojump, with both an enchantment and an armor set? And how would I do it?
- Is it possible to make a crafting table-like station that works almost identically to the crafting table (i.e. it doesn't eat the item immediately when a recipe is put in), and how would this be done?
- Is it possible to make a completely custom tree? For example, I have a tree setup for 3 different trees that are completely different from anything in vanilla, and I want to put these in my biomes.
- Is it possible to make a biome have different surface blocks? For example, one of my biomes (in the 1.8.9 version of my mod) has Black Sand with patches of Tropics Mud in places.
- Another biome question..... is it possible to change the stone underneath a biome to a different block?
Thanks in advance!
1. Can't really help you with that.
2. When making a procedure, check the templates in the upper left corner. There is a pre-made procedure for a recipe for 3x3 crafting GUI
3. Yes. Biomes support custom trees that you can import like a structure.
4. I would try something with detecting a custom plant, then with a random chance, and placing a different block under it, then destroying the plant.
5. The stone generation depends on the dimension. The only thing you can do is replace all stone blocks that are in that biome, but that means the player can't place normal stone inside the biome.
With the second question, I meant more like a completely custom station that doesn't eat the item instantly. (I have the station working atm, it just eats the items the instant you put them in the station if it makes a recipe)
Also, is there a way to make bedrock mineable, but only with a certain pickaxe? Trying to make a pickaxe that must be used to mine a specific ore and bedrock. (The specific ore would behave much like bedrock; not mineable unless you use the required pickaxe)
For the crafting, the main procedures you want to achieve is
1. Make an item appear in output slot when certain items are in input slots(otherwise put air in the output)
2. Remove those items only when the output is taken from the slot.
As for the bedrock, its hardcoded to be unbreakable at all costs. You could try switching it with a similar Block.
But... I did the bedrock thing in 1.8.9; has how the game works changed that much since then?
Also, what procedure would I use for removing the items only when the output is taken out of the slot? I can't seem to find it at all in the list of blocks.
Nevermind about the bedrock thing, I figured out a way around its hardcoded-ness lol. Also, sorry for double post.
You can use the "Item taken from slot" trigger in the output slot while creating it or editing. Then you can remove the items.
about the 4th question, How do you change the underground block upon generation? really need to know for my custom biome :/