How to create a projectile entity?

Started by Amanikton on

Topic category: Help with modding (Java Edition)

Last seen on 20:00, 10. Jun 2022
Joined Jul 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How to create a projectile entity?

How to create a projectile entity? Or just an entity that does not have AI, it can pass and / or break into blocks, and most importantly, harms creature

Last seen on 20:10, 10. Dec 2023
Joined Mar 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
If this is shot from an item…
Fri, 06/10/2022 - 20:34

If this is shot from an item, use a ranged item. It will automatically create all the projectile stuff for you.

Otherwise, create a normal entity, and give it no AI.

Add a procedure that spawns it and launches it and one that detects when it collides.

Last seen on 17:28, 16. Feb 2024
Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
And how do I establish the…
Thu, 09/29/2022 - 09:33

And how do I establish the direction of the entity towards the block, that is, if I want to make an arrow, for example, how do I establish that when it collides with a block this entity is generated in the direction of that block?

Last seen on 15:35, 22. Nov 2023
Joined Mar 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I had the same issue what i…
Sun, 03/12/2023 - 01:44

I had the same issue what i did is i created a separate folder and every time i wanted a custom projectile i created a "Ranged Item" in that folder and named the "Ranged Item" as (Projectile Name) and then i used the projectile from said "Ranged Item" in to other things since they become an opition when using the "Arrow projectile" piece and as an aditional positive the "Ranged Item" Item can be used as a way to test the projectile.