Replacing Player Model

Started by Scootied on

Topic category: Help with modding (Java Edition)

Last seen on 05:23, 31. Jul 2023
Joined Mar 2019
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Replacing Player Model

So I didnt really explain my point well in the title, but basically Im working on a mod where the player can transform into another creature entirely. I dont need to edit the model but just give the appearance of the player that of the entity. I would like to avoid custom coding if possible (it just has to be the appearance and walking animation or smthn). If anyone knows of any method to just maybe place an entity in the same place where the player is whilst its invisible, or more preferably ACTUALLY change the player model. I know this is pretty out of scope for MCreator but it would be a bit of a bummer and take away from a good chunk of the mod if I can't figure this out. Any help is appreciated!

Last seen on 00:59, 23. Apr 2024
Joined May 2021
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The walkaround I use, is…
Tue, 06/21/2022 - 06:49

The walkaround I use, is cooperation with other mods that allow transforming into other models with commands, which you can define in procedures ("execute command"). Mods like identity (https://www.curseforge.com/minecraft/mc-mods/identity) or morph (https://www.curseforge.com/minecraft/mc-mods/morph) work really fine for me

Last seen on 00:59, 23. Apr 2024
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With the commands you can…
Tue, 06/21/2022 - 06:50

With the commands you can also transform into entities that you implement into your mod

Last seen on 05:23, 31. Jul 2023
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I didnt want to many other…
Thu, 06/23/2022 - 01:29

I didnt want to many other mods to support it, but I suppose that would work. Is there a way to stop the player from having access to the ability to transform into entities outside of this skill? Otherwise this simply wouldnt work for my purpose