Started by
JustGameIn
on
Topic category: General discussion
If there is any bugs I missed post them in the comment section.
Potion Crafting
- Make it so we can add our own potion with events, particles and brewing recipies.
Events on tools and food
- Eat a rotten apple and get poisoned or get hit by a sword and explode.
Mob spawning in dimensions
- In biomes you allow to disable all mob spawning so you can put modded mobs into biomes. Why not dimensions.
Golems
We want to be able to create our own mob through techne/mcreator and then build a iron golem base or snow golem base to spawn it in.
Portals
We would like to build our portals at different sizes or maybe... shapes.
Enchantment
Make an enchantment through events to put on a certain item from armor to tools.
Edited by JustGameIn on Sat, 12/05/2015 - 22:51
I think that portals and golems you can make in MCreator. Food events like "on eat" are in it already.
Yea it is already in it but people get errors while doing it.
Events on tools and food are gliched...
I'm PRO!
I know right... I would do so much with these.
Oh i almost forgot that you can make custom enchantments with custom code:
Where do you obtain your custom codes. Do you use Java or do you use sorces online.
I have programming experience from Unity (Java , C# ) , Gamemaker (GML) and Eclipse (Java) . Some parts of codes i get from tutorials for Eclipse programming or from vanilla code. MCreator is quite similar and is fantastic program. You can in MCreator with custom most of things that you can make in Eclipse. For example i made throwable item , custom achievemnt page , custom potion effect , custom enchatment , custom world generator , day/night cycle in custom dimensions , custom vanilla mobs drops , custom thirst bar , structures bigger than size limit and items in random gen chests.
So if you are enough brave you can in MCreator make everything you want.
PS: This is code for event that triggers when is tool broken
@SubscribeEvent
public void onItemBreakEvent(PlayerDestroyItemEvent event) {
{
if (event.ItemStack == new ItemStack(YOUR SWORD NAME IN FORMAT mcreator_SOMETHING.block ))
{
//DO SOMETHING
}}
I would like to learn Java, but the thing is I am already learning Python. Ill add the code to my mod!
Dude, is there a fix to trying to export the mod? When I try to, I wait like 5 seconds and mcreator closes.
Thats probably because you got an error on a mod. It wont export if you got something wrong with it.
Hey There! You can already make: The Potion Events, The events at foods or tools, the mob spawning, in dimensions and biomes, and the golems, making a block testing:
Create a block (like a pumking) and put that every tick the block test if there are 4 block of iron. If true, destroy the blocks and spawn the golem. Easy :D
That wont work because it will only use the blocks which are touching it. You can still do it but not like a normal golem.