Set item in hand without "swap/ready item animation"

Started by Suddz on

Topic category: Help with modding (Java Edition)

Last seen on 22:16, 19. Apr 2024
Joined Jan 2021
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Set item in hand without "swap/ready item animation"

So I am trying to make an item swap to a different model with the "set item in main/off hand" procedure look seamless but the "ready" item animation is making it not possible.

I have tried to grant high amount of haste but even with the faster haste/attackspeed the animation is still there. And having an item texture animation is not working for my idea.

 

Is there a way to make the item swap model without that animation?

Thanks!

Last seen on 06:22, 13. Mar 2023
Joined Feb 2022
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You could use the nbt tag…
Sat, 09/03/2022 - 03:29

You could use the nbt tag custom model data to make animations on items by cycling through the different models with a procedure that is setting the nbt tag.