Nerdy's Player Animator

Supported MCreator versions
2025.2
EAP 2025.3.42611
Tags / plugin type
Global triggers
Java plugin
player animator
Downloads:
22343
Upvotes: 196
About the plugin

Nerdy's Player Animator is a plugin that allows you to animate the player model with bedrock entity keyframe animations using blockbench



How to use

First, you will need to click here to download the official blockbench player model you will be animating. Now that you have the model, you will need to create animation for it in blockbench. If you do not know how to create and export blockbench model animations, watch a tutorial on how to do so.

Once you have your .json animations file, you will need to navigate to the resources section and find the new player animator tab. Here, you can import your animations files.


Once you have imported your files, you can use the play animation procedure block, in which all your animations are listed.


You can also stop any ongoing animations using the stop animation procedure block. This will work on any other animations being played by mods using this plugin.



Important information

  • Java plugins must be enabled for the procedure blocks and player animations resource tab to work

  • This plugin requires the forge mixins plugin to be installed

  • No external dependencies are included in your mod, this is all using code provided by the plugin

  • The plugin should only be loaded if you plan on using player animations, as otherwise it will generate all of its player animation related code for no reason and bloat your mod

  • When playing the animation, it will respect the loop type set in blockbench; a looping animation will loop and a hold on last frame animation will freeze on the last frame, so you will need to use the stop animation procedure block to end them

  • While you can use MoLang in your keyframes, only the query.anim_time query is supported

  • If you experience issues with flickering when playing animations, then make the procedure block only run on either the server or the client so it doesn't trigger twice


Changelog

v1.4.1 (2025.3)
-Fixed piglins crashing the game in 1.21.1

v1.2.1 (2025.2)
-Fixed piglins crashing the game in 1.21.1

v1.4
-Added the option to play player animations in both third person and first person

v1.3
-Ported to MCreator 2025.3

v1.2
-Added support for all bedrock keyframe types
-Added limited support for molang
-Fixed player arm swinging being stopped even if the animation doesn't affect it

v1.1.1
-Fixed animations crashing in multiplayer with multiple players online

v1.1
-Added the check if animation is playing procedure block
-Added chinese translations (thanks to cdc1234)
-Changed the animation loader so animations for each mod use namespaces, you will need to save your procedures that play animations again or regenerate the code of the workspace to apply this change

v1.0.1
-Increased plugin weight to prevent other plugins overwriting its template generation

v1.0
-Plugin release

Legacy player animator versions archive:
1.8.1 for 2024.1
1.9 for 2024.1 and 2024.2
2.1 for 2024.3 and 2024.4
License
MIT License

Plugin downloads
Nerdy's Player Animator v1.2.1 (2025.2 ONLY) - nerdys_player_animator.zip Uploaded on: 10/23/2025 - 22:30   File size: 44.78 KB
Nerdy's Player Animator v1.4.1 (2025.3 ONLY) - nerdys_player_animator_0.zip Uploaded on: 10/23/2025 - 22:31   File size: 45.75 KB

Comments

nevermind i found out gecko llib and this cant be used at the same time

The plugin is not working on my Pc, There is no procedure block(https://imgur.com/a/O89V3jr)
There is only Geckolib and Mcreator Link .

I have a problem entering minecraft with a mod that uses the plugin and writes an error: https://imgur.com/a/Ka3IBuy

have got to say pretty helpful and fun to make doesn't work too well with LAN and causes crashes doesn't show for the others.

okay so here's my issue, my emotes work perfectly fine, no issue when playing solo (or if the host of the server. I don't rename them, I also use the blender animator because I have more experience animating in a blender than block bench, I'm fully aware this is probably something I've done wrong along the way. btw this is the exact error I get when ever I'm the guest to a world using emotes

" java.lang.NullPointerException: Cannot invoke "net.minecraft.nbt.CompandTag.get.Double(String)" because "nbt" is null "

I use the geckolib plugin in blockbench to export the animation json file, but it doesn't play the animation in my mod. However, when I load the example file waving.json into my mod, it works. Is something went wrong when I export the file from blockbench?