Nerdy's Player Animator

Supported MCreator versions
2025.2
2025.3
Tags / plugin type
Global triggers
Java plugin
player animator
Downloads:
22576
Upvotes: 197
About the plugin

Nerdy's Player Animator is a plugin that allows you to animate the player model with bedrock entity keyframe animations using blockbench



How to use

First, you will need to click here to download the official blockbench player model you will be animating. Now that you have the model, you will need to create animation for it in blockbench. If you do not know how to create and export blockbench model animations, watch a tutorial on how to do so.

Once you have your .json animations file, you will need to navigate to the resources section and find the new player animator tab. Here, you can import your files and preview the animations they contain.


Once you have imported your files, you can use the play animation procedure block, in which all your animations are listed.


You can also stop any ongoing animations using the stop animation procedure block. This will work on any other animations being played by mods using this plugin.



Important information

  • Java plugins must be enabled for the procedure blocks and player animations resource tab to work

  • This plugin requires the forge mixins plugin to be installed

  • No external dependencies are included in your mod, this is all using code provided by the plugin

  • The plugin should only be loaded if you plan on using player animations, as otherwise it will generate all of its player animation related code for no reason and bloat your mod

  • When playing the animation, it will respect the loop type set in blockbench; a looping animation will loop and a hold on last frame animation will freeze on the last frame, so you will need to use the stop animation procedure block to end them

  • While you can use MoLang in your keyframes, only the query.anim_time query is supported

  • If you experience issues with flickering when playing animations, then make the procedure block only run on either the server or the client so it doesn't trigger twice


Changelog

v1.5
-Reworked to player animations tab to include an animations viewer

v1.4.1 (2025.3)
-Fixed piglins crashing the game in 1.21.1

v1.2.1 (2025.2)
-Fixed piglins crashing the game in 1.21.1

v1.4
-Added the option to play player animations in both third person and first person

v1.3
-Ported to MCreator 2025.3

v1.2
-Added support for all bedrock keyframe types
-Added limited support for molang
-Fixed player arm swinging being stopped even if the animation doesn't affect it

v1.1.1
-Fixed animations crashing in multiplayer with multiple players online

v1.1
-Added the check if animation is playing procedure block
-Added chinese translations (thanks to cdc1234)
-Changed the animation loader so animations for each mod use namespaces, you will need to save your procedures that play animations again or regenerate the code of the workspace to apply this change

v1.0.1
-Increased plugin weight to prevent other plugins overwriting its template generation

v1.0
-Plugin release

Legacy player animator versions archive:
1.8.1 for 2024.1
1.9 for 2024.1 and 2024.2
2.1 for 2024.3 and 2024.4
License
MIT License

Plugin downloads
Nerdy's Player Animator v1.2.1 (2025.2 ONLY) - nerdys_player_animator.zip Uploaded on: 10/23/2025 - 22:30   File size: 44.78 KB
Nerdy's Player Animator v1.5 (2025.3 ONLY) - nerdys_player_animator.zip Uploaded on: 10/27/2025 - 19:41   File size: 79.28 KB

Comments

Hi Nerdy the animations aren't working on multiplayer server but only on client side, anyways to fix it?

I can play the animations fine, but when I switch items, the animation keeps playing, even if I switch to another animation based item, the only way to stop it is to die. Help please? I would also like to know how the first person player animator works.

""I'm getting a build error!" -You didn't name the SetupAnimations procedure correctly, or your use of the procedure block was simply not accounted for."
I'm sorry, maybe im just too stupid, but what should i do of the procedure block was simply not accounted for?????????

This plugin is very helpful and easy to use. One issue, I notice the first person hand animation options, but they don't seem to do anything. Is there any way to fix this, I'd really like to be able to see the animations in first person.

Hi are you planning on updating this plugin or should I just downgrade Mcreator to 2022.3

hello I am having some problems with using this plugin and I am wondering if you can help me

Are you going to update this plugin? And can you add custom player collision/hitbox if you do.

Does this support scaling the player for custom animations because whenever i try it doesnt work

if i set the animation to a player variable it doesnt show for all people on server, basically the procedure cant read any info from the player when in server, and it only shows for who has the variable (tried display name and such)

So when I used the animation block as a single block in the procedure it worked but when it was with a few other blocks in a procedure it didn't, any clues?

So I got the animation working but when I put the "play animation" in a bigger procedure with if's variables etc. it didn't work. It did work only when it was the only block in the procedure.

How can I stop an animation when it is in last frame mode?