Player Animator [Forge 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.21.1]

Supported MCreator versions
2022.2
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
Tags / plugin type
API support
Global triggers
Procedures
player animator
Downloads:
13938
Upvotes: 158
About the plugin

Player Animator is a plugin that allows you to animate the player model using smooth keyframe (json) animations created with blockbench, blender or even by hand. This is done though the help of the playerAnimator library.

 

Example of a player animation:

 

animation example

flip animation

 

How to use:

 

First, you will need to use blockbench, animate a template player model and extract the .json animation. The animation in the first example is made with blender, but you can use the geckolib plugin in blockbench like I did to make the second example.

Now that you have the animation file, it will need to be placed here:

file location

Once you have placed your animation in the correct folder, you need to make an empty procedure and select the event shown below. The procedure does not need any further inspection.

name

procedure

Now, you are ready to use your animations! All you will need to do is include the procedure block provided by the plugin (and have the playerAnimator library enabled in workspace settings).

procedure block

Potential issues when using the plugin:

"I can't get the animation parts to work correctly!" -You can find the official bbmodel here

"The game keeps crashing when I try use the animation!" -You either didn't place the file in the right place, or you renamed the animation after exporting it. Don't do that.

"I'm getting a build error!" -You didn't name the SetupAnimations procedure correctly, or your use of the procedure block was simply not accounted for.

"The animation won't play!" -None of the entities in your event are players, therefore it has nothing to play for.

License
MIT License

Plugin downloads
Player Animator v1.8.1 - playerAnimator_0.zip Uploaded on: 04/13/2024 - 04:26   File size: 12.37 KB
Player Animator v1.9 (2024.1, 2024.2 ONLY) - (1.20.1 only) server synced - playerAnimator_1.zip Uploaded on: 07/27/2024 - 09:18   File size: 9.08 KB
Player Animator v2.0 (2024.2, 2024.3 ONLY) - (1.20.1 forge, 1.21.1 neoforge) server synced - playerAnimator.zip Uploaded on: 10/24/2024 - 10:53   File size: 9.41 KB

Comments

The plugin is not working on my Pc, There is no procedure block(https://imgur.com/a/O89V3jr)
There is only Geckolib and Mcreator Link .

I have a problem entering minecraft with a mod that uses the plugin and writes an error: https://imgur.com/a/Ka3IBuy

have got to say pretty helpful and fun to make doesn't work too well with LAN and causes crashes doesn't show for the others.

okay so here's my issue, my emotes work perfectly fine, no issue when playing solo (or if the host of the server. I don't rename them, I also use the blender animator because I have more experience animating in a blender than block bench, I'm fully aware this is probably something I've done wrong along the way. btw this is the exact error I get when ever I'm the guest to a world using emotes

" java.lang.NullPointerException: Cannot invoke "net.minecraft.nbt.CompandTag.get.Double(String)" because "nbt" is null "

I use the geckolib plugin in blockbench to export the animation json file, but it doesn't play the animation in my mod. However, when I load the example file waving.json into my mod, it works. Is something went wrong when I export the file from blockbench?