Started by
SparkleArts
on
Topic category: Help with Minecraft modding (Java Edition)
I'm currently developing a massive Mod that implements a lot of Features.
One of it are Chemical Features and I need some help how exactly can I make those Gases like in Glenn's Gases Mod.
Here is the Mod.
My guess is that the gasses are just insubstantial blocks that can spread or move in various directions. (By converting adjacent air blocks to themselves, or reverting to air.) If you wanted to make them a bit more complex, though, I'd do something like this:
Honestly, the hardest part would be getting these to generate naturally. For your gasses to spread like this, they'd need to tick regularly. Naturally generated blocks don't do this, at least not without a procedure to update them. (One solution would be to, say, have some sort of origin block- a geyser or something- that pumps out gas when randomly ticked. This would also solve the dissipation problem.) ...And of course, that many constantly ticking blocks in your world could also cause performance issues.
I don't plan to generate the Gases naturally, more over they can be crafted with a custom Crafting System.
I have a lot of Ideas of my amazing Mod.