Started by
Lil Shoosh
on
Topic category: Help with Minecraft modding (Java Edition)
So, I want to create a boss and have already created a model in blockbench, but the size is too small in-game. How do I adjust the size in blockbench to make it bigger?
Thanks
you can make the grip smaller.(in Blockbench by going to settings an put like 0.4 on the grip size)
Ok, great. thanks for the quick reply. Ill try that out
Hey, did you mean that by adjusting the "grid" size to a lower number, it will make the entity bigger in game? Or is there actually a setting called "grip?"
Kay uh it's dosent change the size of your texture but it's changes you model scale really easily, you open you project, make it whatever size you need, then go Ctrl+A, selecting your project. Then you go "transform" (top left corner) then hit "scale" and agust your project using the slider. Hope this helps because finding this out was hella stressful. 😂. ( P.s I know when this was posted)
Can You Add A Screenshot?
https://youtu.be/dFRRinZMNNM
when i do that the texture get wonky
Did we ever find a solution to this? Changing the grid size didn't make the model bigger it just took away some of the boxes on the ground
So I figured out a way to do it.
First covert the java model to a generic model (File>Convert Project)
Then change the UV mode to per face UV, and resize the model using Transform>Scale. This way the texture will not be affected.
After that use Crt+A to select the model and select create new texture in the texture tab (or Crt+Shift+T)
In that window select the Box UV option and increase the pixel density, you may need to try a few of those options till you find one that doesn't distort the texture
Finally convert the model back to java entity and it should be good :)