How do you adjust the size of an entity in blockbench to make it bigger?

Started by Lil Shoosh on

Topic category: Help with modding (Java Edition)

Last seen on 10:24, 30. Dec 2023
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How do you adjust the size of an entity in blockbench to make it bigger?

So, I want to create a boss and have already created a model in blockbench, but the size is too small in-game. How do I adjust the size in blockbench to make it bigger? 

 

Thanks

Last seen on 18:47, 13. May 2020
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you can make the grip…
Sun, 05/03/2020 - 06:39

you can make the grip smaller.(in Blockbench by going to settings an put like 0.4 on the grip size) 

Last seen on 10:24, 30. Dec 2023
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Ok, great. thanks for the…
Sun, 05/03/2020 - 23:48

Ok, great. thanks for the quick reply. Ill try that out

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Hey, did you mean that by…
Sun, 05/03/2020 - 23:53

Hey, did you mean that by adjusting the "grid" size to a lower number, it will make the entity bigger in game? Or is there actually a setting called "grip?"

Last seen on 19:03, 25. Sep 2021
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Kay uh it's dosent change…
Sat, 09/25/2021 - 19:00

Kay uh it's dosent change the size of your texture but it's changes you model scale really easily, you open you project, make it whatever size you need, then go Ctrl+A, selecting your project. Then you go "transform" (top left corner) then hit "scale" and agust your project using the slider. Hope this helps because finding this out was hella stressful. 😂. ( P.s I know when this was posted)

 

 

 

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Can You Add A Screenshot?  
Sun, 12/12/2021 - 17:23

Can You Add A Screenshot?

 

Last seen on 23:06, 23. Apr 2023
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when i do that the texture…
Sat, 05/28/2022 - 17:46

when i do that the texture get wonky

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Did we ever find a solution…
Sat, 01/21/2023 - 20:55

Did we ever find a solution to this? Changing the grid size didn't make the model bigger it just took away some of the boxes on the ground

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So I figured out a way to do…
Mon, 03/13/2023 - 19:42

So I figured out a way to do it.

First covert the java model to a generic model (File>Convert Project)

Then change the UV mode to per face UV, and resize the model using Transform>Scale. This way the texture will not be affected.

After that use Crt+A to select the model and select create new texture in the texture tab (or Crt+Shift+T)

In that window select the Box UV option and increase the pixel density, you may need to try a few of those options till you find one that doesn't distort the texture

Finally convert the model back to java entity and it should be good :)