Upgraded and improved, Nerdy's Curios API plugin introduces a new mod element to MCreator, called the "Curios Bauble". This element allows you to create curios items that can be equipped in curios slots, and also gives you the option to render a custom 3D model on the player while worn. More functionality is provided by global triggers, procedure triggers of the element, and new procedure blocks.
Example
You can also create your own custom slots and use them instead
This is a Java Plugin and therefore requires the Java Plugins feature to be enabled
Changelog
Version 5.2 changelog
-Fixed curios baubles not being equippable in their slots
Version 5.1 changelog
-Ported to MCreator 2024.2 and neoforge 1.20.6
Version 5.0 changelog:
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
Version 4.9 changelog:
-Added the curios slot mod element, so you can now use custom slots for your baubles
Version 4.8.1 changelog:
-Fixed curios element and global triggers causing build errors in 1.20.1
-Made it impossible to save curios mod elements without enabling the API first
Version 4.8 changelog:
-Support for MCreator 2023.4
-Bauble items can now have item states
Version 4.7 changelog:
-Ported to 1.20.1
Version 4.6 changelog:
-Support for 1.19.4 and 2023.2 EAP
-Dropped support for 2023.1 due to incompatibilities in the code
Version 4.5.1 changelog:
-Removed the version MCreator limit so I dont need to constantly update the plugin
Version 4.5 changelog:
-Support for the 2023.1 release
Version 4.4 changelog:
-Dropped support for 2023.1 snapshot 2
-Support for 2023.1 snapshot 3
Version 4.3 changelog:
-Dropped support for 2022.4 snapshot 1 due to incompatibilities in the code
-Updated to the 2023.1 snapshot 2
-Fixed the plugin attempting to load in unsupported versions
-Fixed the curios equip global triggers causing build errors with the world dependency
Version 4.2 changelog:
-Made model rotation while sneaking optional in bauble properties
-Made model pose translation while sneaking optional in bauble properties
Version 4.1 changelog:
-Fixed bauble models not rotating when the player sneaked.
Version 4 changelog:
-Dropped support for 1.16.5
-Dropped support for 2022.1, 2022.2
and 2022.3 due to incompatibility in the code
-Converted to a java plugin to add a new element
-Added the curios bauble element
-Curios slots are now assigned automatically
-Added new triggers and properties for curios baubles
-Added the option to render java models while the bauble is equipped
-Updated the curios api version of 1.18.2
-Removed the duplicate bauble is equipped/unequipped global triggers
-Added 3 new procedures under the Curios API category
Version 3 changelog:
-Added support for forge 1.19.2
Version 2 changelog:
-Added curios return triggers to 1.16.5
Version 1 changelog:
-Removed support for Curio unequipped trigger for generator 1.18.2
-Added new triggers exclusive to 1.18.2 generator:
On curios slot change, return equipped item
On curios slot change, return unequipped item
-Fixed world triggers causing build error
Old tutorial for version 3: https://mcreator.net/forum/91252/tutorial-creating-functional-curios-ba…
Comments
I found a solution, by executing a command in a procedure, you can place an item or remove it.
if does event/target entity have a (Item) equiped
-> execute command /curios replace head 0 @s with minecraft:air 1 in the name of Event/target entity
Else
->execute command /curios replace head 0 @s with mod:curios_item 1
Hello NP, Sir. I was wondering if I could receive some help/insight with curio model rotation.
https://www.reddit.com/r/MCreator/comments/116s8c7/help_with_mcreator_baubles_api_info_in_image/
Above is a link to my Reddit post about the issue, where I go more in-depth.
But basically, If I am standing still with multiple curios equipped, everything is fine and the models look normal. The issue is when I crouch/sneak. If I have multiple curio items and I try to crouch/sneak, every model, excluding the first one equipped, gets rotated in a weird direction/way (images in the Reddit post).
It is weird because when there is only one curio equipped, the animations/rotations for the model are completely normal and look as expected when sneaking or doing any other player animation. It is only when I have multiple curios showing that the issue occurs. I can have multiple equipped and if only 1 is set to visible, the issue is resolved, and the animations/rotations go to normal for the curio that is visible.
On Reddit, someone mentioned it may have to do with the model rotation check marks in the bauble properties tab, but I did multiple tests with them unchecked and checked in various variations, and the same issue was occurring.
Any insight on this issue would be massively appreciated and helpful, thank you.
The curios renderers do not support GeckoLib models, you have to either select the built-in java model animations or write them in code yourself.