How to make a repeat loop with a wait time

Started by RedWirePlatinum on

Topic category: User side tutorials

Last seen on 00:49, 19. Apr 2024
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How to make a repeat loop with a wait time

A while ago, I made a post asking if you could include a wait time in the "repeat [number] times" block.. well, it turns out you *CAN* do a wait time for this... and the solution was actually quite simple. I kinda feel dumb for not thinking of this before.

code example

Make sure you have the iterator variable outside of the "wait [number] ticks" code block because obviously, local variables do not work in it. Also, make the iterator addition block the last thing that happens in a repeat block, so the first iteration happens instantly.

For example, this is for my /cmdrepeat command, so currently typing "/cmdrepeat 30 summon sheep" would summon 30 sheep within 1.5 seconds.

Last seen on 00:49, 19. Apr 2024
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If you're going to do a loop…
Mon, 03/20/2023 - 03:09

If you're going to do a loop within a loop (for example: for each entity AND repeat [number] times), reset the iterator to 0 before doing the "repeat [number] times" thing like so:

Last seen on 00:49, 19. Apr 2024
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^ This just makes it so all…
Mon, 03/20/2023 - 04:27

^ This just makes it so all entities get affected at once instead of one entity at a time

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Unfortunately I have no idea…
Mon, 03/20/2023 - 21:04

Unfortunately I have no idea how to break the loop with a wait time AAAAAAGH

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Okay nevermind, actually DO…
Tue, 03/21/2023 - 04:47

Okay nevermind, actually DO make the iterator addition block the first thing the happens, apparently waiting 0 ticks then doing something simply doesn't do it.. oops