This plugin is well-maintained and widely used and has a proven track record in the community. As with all third-party plugins, use it at your own discretion.
This plugin adds a new Fabric Generator to your MCreator.
Important Information
- Make sure you use MCreator 2026.2.33218 (4th patch) or 2026.3 (2nd snapshot)
- Back up your workspace before updating to a newer version of the plugin.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features. We are working on them.
Credits
- This generator re-uses a lot of the code used by the official NeoForge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file (26.1.2-2026.2) or this file (26.3-206.3).
Latest versions:
2026.3-2.9-beta
(With the help of champgm)
- Updated to MCreator 2026.3.41718
- Added support for Minecraft 26.13 with Fabric API 0.162.0
- [Bugfix] Mouse button keybindings were not detected
- [Bugfix] Custom axes, shovels and hoes with custom attribute modifiers could not work in some cases
- Some other minor fixes and improvements2026.3-2.8.1
- Updated to MCreator 2026.3.38715 (1st snapshot)2026.2-2.8
- Updated to MCreator 2026.2.33518
- Updated to Fabric API 0.155.2
- [#281] Added support for the "Enchantment power bonus" for custom blocks
- [Bugfix] Fix specialentity tags
- [Bugfix] Do not generate broken code if empty armor models are used
- [Bugfix] Limit connected sides option to full cube block bases
- [Bugfix] Fix item attributes handling for mappable elements
- [Bugfix] Living entities with custom walk animation but no other animations failed to build
- [Bugfix #607] Making an item based element caused a glitch where the same item was dropped twice
- Some other minor fixes and improvementsComments
Do I need TerraBlender (Fabric) as somehow as a plugin? it keeps on throwing an error when I try to run the program and gives an error directly after a "make" a biom. how to fix?
error: cannot find symbol
ZaihiferForestBiome.createBiome();
^
symbol: variable ZaihiferForestBiome
location: class MyfabmodparttwoModBiomes
1 error
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'
Every time I add a biome, the biome fails to compile properly. I tried it with the default settings of the biome creation, and it still won't compile properly.
The error in the code said in console:
C:\Users\myuser\MCreatorWorkspaces\acemod\src\main\java\net\mcreator\acemod\init\AcemodModBiomes.java:18: error: cannot find symbol
BugTestBiome.createBiome();
^
symbol: variable BugTestBiome
location: class AcemodModBiomes

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