Isn't that what you use to refer to the player when the trigger is "Entity dies"? The procedure works exactly how I want it to, except it won't play sounds or particles.
Not sure, but if it works like intended thats good. Then for the sounds and particle you should just be able to swap the X Y Z with X Position of Source Entity Y Position of Source Entity and Z Position of Source Entity.
I recreated your procedure like the image and it did not work for me even, I need to know if the off hand item is supposed to be dropped or follow the player after death?
In any case, i think the "(sub)entity" with "entity dies" is bugged, so we need to use "entity exist" instead, I made this procedure instead
Now this replaces the emerald with the diamond, it just drops it so the player has to go pick it up but i think that is how you wanted it right? Hope it helps!
Replacing the "(sub)entity" block doesn't fix the problem though, right? Everything works perfectly except I would like not to have to execute commands instead of just using the particle and sound blocks, does replacing "(sub)entity" fix that?
Awesome! My guess is that (sub)entity with entity dies is simply just bugged, might be fixed or not, but this works in the meantime, as using commands only works if the player has admin status
I found a temporary solution: I am using the "Execute command" block for now...
Is it not because you use source entity instead of event/target entity?
Isn't that what you use to refer to the player when the trigger is "Entity dies"? The procedure works exactly how I want it to, except it won't play sounds or particles.
Not sure, but if it works like intended thats good. Then for the sounds and particle you should just be able to swap the X Y Z with X Position of Source Entity Y Position of Source Entity and Z Position of Source Entity.
thing is; I tried that, it still didn't work...
Weird, I will try to recreate something tomorrow and see if i can make it work. I would like to know your Minecraft version though
1.19.2
thank you
I recreated your procedure like the image and it did not work for me even, I need to know if the off hand item is supposed to be dropped or follow the player after death?
In any case, i think the "(sub)entity" with "entity dies" is bugged, so we need to use "entity exist" instead, I made this procedure instead
Now this replaces the emerald with the diamond, it just drops it so the player has to go pick it up but i think that is how you wanted it right? Hope it helps!
Replacing the "(sub)entity" block doesn't fix the problem though, right? Everything works perfectly except I would like not to have to execute commands instead of just using the particle and sound blocks, does replacing "(sub)entity" fix that?
Yes, the procedure was tested and everytihng worked like you wanted, just copy it. It works the same pretty much
I tested it and it's working; you were right! THANK YOOOU
ᶦ ʲᵘˢᵗ ʰᵃᵛᵉ ⁿᵒ ᶜˡᵘᵉ ʷʰʸ ᶦᵗ ʷᵒʳᵏˢ ᵒʳ ʷʰʸ ᶦᵗ ʷᵃˢ ᵇʳᵒᵏᵉⁿ ᶦⁿ ᵗʰᵉ ᶠᶦʳˢᵗ ᵖˡᵃᶜᵉ...
Awesome! My guess is that (sub)entity with entity dies is simply just bugged, might be fixed or not, but this works in the meantime, as using commands only works if the player has admin status
Oh I didn't even think of the admin thing! Thanksss!