(CLOSED) How to save GUI localization in duplicates when duplicating the GUI

Started by ImSeyo on

Topic category: Help with MCreator software

Active 22 hours ago
Joined Oct 2020
Points:
901

User statistics:

  • Modifications: 2
  • Forum topics: 42
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 123
(CLOSED) How to save GUI localization in duplicates when duplicating the GUI
Mon, 12/18/2023 - 02:33 (edited)

(I hope that I have chosen the forum topic correctly?)

I have to duplicate 4 interfaces 45 times (it will turn out 180 GUI). The fact is that when duplicating the GUI, all the localization that was in it disappears and remains only on the original GUI.
There are a lot of objects in my GUI that I need to localize from English to Russian.
Is there any way around this situation? I don't want to create 180 interfaces and spend 10 minutes translating each interface (with a large number, the time will increase even more)

Edited by ImSeyo on Mon, 12/18/2023 - 02:33
Active 2 weeks ago
Joined Feb 2018
Points:
2003

User statistics:

  • Modifications: 1
  • Forum topics: 166
  • Wiki pages: 0
  • MCreator plugins: 3
  • Comments: 767
Which MCreator Version are…
Thu, 07/20/2023 - 17:16

Which MCreator Version are you using?

Active 22 hours ago
Joined Oct 2020
Points:
901

User statistics:

  • Modifications: 2
  • Forum topics: 42
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 123
I'm sorry I said late…
Fri, 07/21/2023 - 04:10

I'm sorry I said late. Release 2023.2

Active 2 weeks ago
Joined Feb 2018
Points:
2003

User statistics:

  • Modifications: 1
  • Forum topics: 166
  • Wiki pages: 0
  • MCreator plugins: 3
  • Comments: 767
In 2023.2 you using for each…
Mon, 07/24/2023 - 13:57

In 2023.2 you using for each localization a return string procedure.

So that means the GUI doesn't change localization of Labels etc.