Topic category: Help with Minecraft modding (Java Edition)
What I mean is when an entity dies to some custom damage I want to set who killed the entity.
Example: player performs a special aoe attack and deals custom damage to surrounding mobs, but mob kills don't count as player kills (doesn't show in statistics that you killed that mob in statistics, no player kill only loot dropped, no experience dropped)
How do I do that?
Oh also I noticed when you first hit the mob and then deal the custom damage the localization changes to death.attack.name.player. How do I force it to always be .player?
Edit: How do I also make it so it doesn't pass through armor?
Scratch all of that. I found out there's a death.attack.player in vanilla. How do I apply it to my procedure? I don't see it on the list.
You can use the new damage command introduce in 1.19.4 to do this.
I forgot that exists, thank you. Still, it should be added as a procedure block. This just seems unofficial.