The Smithing Mod arrives to improve the mining experience in your survival worlds, for this the mod adds new ores and many new blocks, which will be found in the Overwold, Nether and even in the End, which will facilitate your adventures in these dimensions , with these new minerals you will have many new things to do, the main one is metal alloys, try to combine different metals in the alloys table.
With these new metals you will be able to manufacture tools, armor and new mechanisms, each of them taking advantage of the properties of the metals you use, there are light, resistant, soft, sharp, etc. If you further explore the possibilities of all minerals you can create very useful things, such as batteries with which you can power armor, tools and even entities.
The mod has new entities, 3 of them are golems. The golems will be good allies in the protection of your camp, especially one of them which can be mounted and controlled, as I mentioned before you must charge certain objects with energy, this last golem needs to be charged for its activation.
Remember to read the diary of the lonely blacksmith, it will help you understand the advantages of the Smithing Mod, craft it with a book and a carbon ore.
This mod uses Geckolib to work, so be sure to include the Geckolib mod in your mod pack.
Finally I must mention two things, you can find a new music disc, this music was created by Red_Draco for this mod, I hope you like it.
This mod is actually an improvement of my first mod, which was buggy, I made sure to fix some mechanics and remove unnecessary items, so you can consider it a completely new mod due to its differences.
Check the showcase of the mod in this video (it's in spanish):
https://youtu.be/8ywjNMnu7Wc?si=Tufkyezb8lZ2DAAo
The process is quite similar, in Block Bench you create a 3D model in Java Block/item and export it as a JSON.
In MCreator you create a Tool and assign the JSON model to it.
In my case I used Geckolib, for that you must install the Geckolib plugin both in Block Bench and in MCreator, so I could make the animations in the 3D models of the tools; Keep in mind that if you use Geckolib your mod will depend on the Geckolib mod. If you're interested There are Geckolib tutorials everywhere.
I hope I was able to help you, I'm not really sure I understood your question XD
custom armors are simply 3D models made in Block Bench as a "modded entity" exported as Java. (you must make sure to export it in the most recent Java version "File/project/forge 1.17-1.18" in Block Bench)
When you make an armor in MCreator each armor part has an expand option where you can assign the Java model.
Hii, I thought the mod was great, super complete but simple, I had a question, and that is if the mod is for version 1.18.2. :>