1st 2023.4 snapshot - Trees, tags, and much more!

Published by Klemen on
1st 2023.4 snapshot - Trees, tags, and more!

The first snapshot of the last release of the year 2023 is here. 2023.4 will be a feature update, and this snapshot is already packed with many new features. Check it out!

Snapshot changelog

This is a full changelog of this snapshot with more notable changes highlighted with bold text.

  • Updated bundled Java to version OpenJDK 17.0.8
  • Updated Minecraft Forge for 1.20.1 to recommended build 47.2.0
  • Updated Minecraft Forge for 1.19.4 to recommended build 45.2.0
  • Added tag type indication with text and color to the tag selectors
  • Tag selectors now list all custom tags as suggestions in the dropdown
  • Improved item glow parameter and condition selector
  • Added item glow procedural condition support to music disc mod element
  • Added Blockly block brightness and saturation settings to help users with color deficiency
  • Improved texts of some procedure blocks to improve UI accessibility
  • Special information parameters of item-like mod elements can now be provided with a text return value procedure
  • Tag mod element of type block, item, entity, or biome can now reference other tags to be part of the new tag
  • Improved general compile and runtime performance of block ore and plant features (check release notes)
  • Living entity model shaking and transparency conditions now accept fixed values
  • Added new AI tasks: find and move towards the air, climb on top of powder snow, follow the boat, try and find water
  • Added support for undecorated custom GUI buttons
  • Added immediate source entity dependency to some living entity procedure triggers
  • Added support to cancel damage caused to a custom entity with procedure return value
  • Added new entity procedures: get entity UUID, set entity invisibility
  • Replaced structure dropdowns in Blockly editor with selector dialogs
  • Added new feature block: feature from NBT structure definition
  • Added basic tree feature support to the feature mod element
  • Added support for tree decorators and root placers for tree feature
  • Added biome tags support to block ores feature and plant feature biome restrictions parameter
  • Added biome tags support to the structure and feature mod element biome restrictions parameter
  • Added biome tags support to the entity spawn biomes parameter
  • Added a new string list field and applied it to the mod dependencies parameters in the workspace settings
  • [Bugfix] Some entry lists in the UI did not scroll properly when enough content was added
  • [Bugfix] Some entry lists did not update the data when mod elements were added or removed
  • [Bugfix] Some other minor fixes and improvements

Snapshot release notes

  • Removed additional generation conditions from blocks and plants. Existing blocks and plants using those conditions will be automatically converted to fully equivalent feature mod elements
  • Dimension restriction parameters were removed. Instead, biome restrictions with tags should be used when needed. Existing workspaces will be converted for cases of single-dimension restriction. For multiple-dimension restrictions, a new biome tag with biomes or biome tags from these dimensions needs to be manually added.
  • [Plugins] Custom Blockly categories can declare their parent category, supporting a tree-like toolbox

A download of the snapshot is possible on the Download page under the Snapshot downloads section. 

Make sure to test the snapshot out so we can fix any potential bugs you find out. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

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Comments

You need to create a custom biome tag (Tag mod element), list your biomes in the tag, and then apply that tag to the feature biome list. Or manually list biomes in the feature.

The way it was before was not how Minecraft intended it to be and MCreator used non-Minecraftic hack to achieve that.

We now follow the spirit of how features are intended in Minecraft.

It's crazy how quickly MCreator was updated to support 1.20 this quickly. I'm impressed!
You guys are on a roll, keep it up!

Can you make dependency hitX, hitY and hitZ to the custom projectile events(on Hit Entity)?

Feature Request: | I want a code block that does this (when right clicked :Your block: follow cursor) | and | when touched :Your block: teleport to :Your block: | and | :Your entity: follow :Your block: | Thats it. If you could do these that would be great! i need the features for my mod to make certain things so thank you for your time. I love this app and it's updates great job everyone!

But it's better if it's a feature because I have..... no... coding knowledge whatsoever and I don't know what raytrace procedure blocks are I only know about procedure blocks so it would be awsome if you made it a code block fro procedures.

Maybe even a custom breaking animation or like a fog that comes out of blocks when you break them

I think personally that changing a block under a certain condition would be extremely cool

Cool news! I hope it will be possible to change the texture of the block under a custom condition ^_^

I hope soon that we will be able to make custom shaders or enchantment glints, or just have the end portal texture available to use



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