Downloads:
920
Upvotes: 33
Category
Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.16.5
1.18.2
1.19.2
1.20.1
Swashbucklers is a ship mod that contains 5 fully functional ships and a weapon
- Each ship has a wreck and a few have a damaged model
- The weapon is a handheld cannon which fires cannonballs with explosive damage
- The first ship in the mod is a swashbuckler, a simple sailing boat slightly better than the vanilla boat
- The second ship is the upgraded swashbuckler, a swashbuckler with better visibility and a cannon
- The raft is a slow, cheap boat with a large amount of storage
- The cutter is a large ship with the speed of a swashbuckler and a large amount of health and storage
- The war/military cutter is a cutter with weapons and more health
Other features include:
- A hand cannon
- The cutters enter a damaged stage when the first stage dies/gets destroyed
- The upgraded swashbuckler has a cannon, press H to fire it when you have cannonballs in your inventory
Recipes:
- the cannon ball produces 16
Modification files
Swashbucklers 2.6.4c.jar - for minecraft 1.18.2
Uploaded on: 06/05/2024 - 20:14 File size: 2.44 MB
Swashbucklers 2.6.4c 1.19.2.jar - for minecraft 1.19.2
Uploaded on: 06/05/2024 - 20:14 File size: 2.44 MB
Swashbucklers 2.6.4c 1.19.4.jar - for minecraft 1.19.4
Uploaded on: 06/05/2024 - 20:15 File size: 2.46 MB
swashbucklers! 2.6.4c 1.20.1.jar - for minecraft 1.20.1
Uploaded on: 06/05/2024 - 20:15 File size: 2.46 MB
swashbucklers! 2.6.4c 1.20.4 neoforge.jar - for minecraft 1.20.4
Uploaded on: 06/05/2024 - 20:15 File size: 2.45 MB
Changelog
-ship rotation is no longer client side
-smooth turning
-new item visuals
the models are made in blockbench as java entities(with great difficulty getting the ships) and the movement is a whole lot of procedure, i made a tutorial on the neotoolkit discord on the old movement using forge attributes but the current system would need like an hour long video lol, its basically a bunch of entity tags, player variables and player tick procedures
The models look amazing!!