Attribute modifiers, formerly known as the attributes plugin, adds new procedure blocks that allow you to apply temporary or permanent modifiers to items and entities.
Example usage for items
The item modifier procedure blocks can only be used with the calculating attribute modifiers global trigger and enclosed in the For slot [...] do procedure block.
Example usage for entities
Some new attribute related procedure blocks
Changelog
v1.2
-Fixed modifier names not working properly with variables and text procedures
v1.1
-Added chinese translations (thanks to cdc1234)
v1.0
-Rewrote the plugin for MCreator 2025.2
Legacy attribute plugin versions archive:
-2.3.8 for 2023.4: https://www.mediafire.com/file/s1y41xga2r23dek/attributes.zip/file
-2.3.8 for 2024.1: https://www.mediafire.com/file/c9mo2juoyd3j2gn/attributes_0.zip/file
-2.4 for 2024.2: https://www.mediafire.com/file/0wmyah872avj2sz/attributes%25282%2529.zip/file
Comments
Hey Nerdy, it's nice that you're taking care of this plugin as is one i actually need a lot in my mod. The thing is i just removed my old Attribute plugin (The original author's one) And installed yours, but now i had a procedure that worked fine and is now broken. Is there a way you could check this image and see if i should change anything with it to work with the plugin? Why did it broke?
https://imgur.com/a/8M9CzfY
The procedure is like a trigger to know when an item is put/removed from a slot of my bag item, so i use the global boolean variable to cancel the loop of the global trigger so i can only apply the attribute modification once and then stop. When i test for the attribute base value in-game, it seems like every tick the value goes down, like i got a value of -2596 or something among those lines, like the loop continues but keeps substracting the value. What should i do to prevent this behaviour?
Thanks beforehand!
you can use imgur