Attribute modifiers, formerly known as the attributes plugin, adds new procedure blocks that allow you to apply temporary or permanent modifiers to items and entities.
Example usage for items

The item modifier procedure blocks can only be used with the calculating attribute modifiers global trigger and enclosed in the For slot [...] do procedure block.
Example usage for entities

Most of the entity modifier blocks have been moved to core MCreator, if you plan to update to 2025.3, first remove the plugin's entity modifier blocks from your procedures if they aren't the procedure blocks using registry names.
Some new attribute related procedure blocks

Changelog
v1.4
-Ported to MCreator 2025.3
-Added does entity have modifier with attribute from registry name procedure block
-Removed modifier procedure blocks that got added to MCreator in 2025.3 from the plugin
(Please remove them from your procedures before updating)
v1.3
-Fixed some build error cases again
-Added add modifier to entity with attribute from registry name procedure block
-Added remove modifier with attribute from registry name from entity procedure block
v1.2
-Fixed modifier names not working properly with variables and text procedures
v1.1
-Added chinese translations (thanks to cdc1234)
v1.0
-Rewrote the plugin for MCreator 2025.2
Legacy attribute plugin versions archive:
2.3.8 for 2023.4
2.3.8 for 2024.1
2.4 for 2024.2Comments
Regarding the "calculating attribute modifiers" trigger, I am working with item modifiers, which have to use the "on right click" trigger.
The issue is I cannot use that trigger anymore, plus there are blocks that do not support local variables which i see are necessary for the modifiers, how are item attributes supposed to get modified the way I intend it to, or it is simply not possible? :c
I've read the original author's tutorial, if you have any other I can watch let me know!
There are some typos in the attributes like spawn reinforcement (its spawn reiforcement). also, when I duplicate "set <entity gravity>" procedure block, it becomes <FORGE:entity.gravity> some why.
By the way Thank you very much for this useful plugin. I usually hate to use plugins, but this one is ok, I like it! 😁
Is there a reach attribute in neoforge or is porting a mod from forge that uses the forge attributes block_reach and entity_reach not possible?