Attribute Modifiers

Supported MCreator versions
2025.2
EAP 2025.3.42611
Tags / plugin type
Global triggers
Procedures
MCreator plugin
Downloads:
8671
Upvotes: 49
About the plugin

Attribute modifiers, formerly known as the attributes plugin, adds new procedure blocks that allow you to apply temporary or permanent modifiers to items and entities.

 

Example usage for items


The item modifier procedure blocks can only be used with the calculating attribute modifiers global trigger and enclosed in the For slot [...] do procedure block.

 

Example usage for entities


Most of the entity modifier blocks have been moved to core MCreator, if you plan to update to 2025.3, first remove the plugin's entity modifier blocks from your procedures if they aren't the procedure blocks using registry names.

 

Some new attribute related procedure blocks


 

Changelog

v1.4
-Ported to MCreator 2025.3
-Added does entity have modifier with attribute from registry name procedure block
-Removed modifier procedure blocks that got added to MCreator in 2025.3 from the plugin
(Please remove them from your procedures before updating)

v1.3
-Fixed some build error cases again
-Added add modifier to entity with attribute from registry name procedure block
-Added remove modifier with attribute from registry name from entity procedure block

v1.2
-Fixed modifier names not working properly with variables and text procedures

v1.1
-Added chinese translations (thanks to cdc1234)

v1.0
-Rewrote the plugin for MCreator 2025.2

Legacy attribute plugin versions archive:
2.3.8 for 2023.4
2.3.8 for 2024.1
2.4 for 2024.2
License
MIT License

Plugin downloads
Attribute modifiers v1.3 (MCreator 2025.2 ONLY) - attribute_modifiers.zip Uploaded on: 10/22/2025 - 08:51   File size: 25.87 KB
Attribute modifiers v1.4 (MCreator 2025.3 ONLY) - attribute_modifiers.zip Uploaded on: 10/21/2025 - 22:09   File size: 21.3 KB

Comments

Is there a reach attribute in neoforge or is porting a mod from forge that uses the forge attributes block_reach and entity_reach not possible?

Silly question here, but adding this plugin to my workspace will make it a dependency when releasing the finished mod? Thanks 😊

Regarding the "calculating attribute modifiers" trigger, I am working with item modifiers, which have to use the "on right click" trigger.
The issue is I cannot use that trigger anymore, plus there are blocks that do not support local variables which i see are necessary for the modifiers, how are item attributes supposed to get modified the way I intend it to, or it is simply not possible? :c
I've read the original author's tutorial, if you have any other I can watch let me know!

Heya, i have a problem, that im not sure how to fix. It cant find the symbol "_event" and it is to be expect if i wouldnt use the Calculating Attribute modifiers trigger, but the issue is that i am using that event trigger. Can you assist me with this issue?

hi, i wanna ask if theres something within the plugin that removes the HP cap for mobs, i really want to make a strong boss with a lot of hp but the cap limits me

hi ,i have an error says (the following plugin failed to load)
What should i do?

Quick question does this plugin work for datapacks? Looking to make a advancement datapack so i need this to check player stats

There are some typos in the attributes like spawn reinforcement (its spawn reiforcement). also, when I duplicate "set <entity gravity>" procedure block, it becomes <FORGE:entity.gravity> some why.
By the way Thank you very much for this useful plugin. I usually hate to use plugins, but this one is ok, I like it! 😁

I also can't help but notice that there aren't any "from_mod" blocks of the "add_modifier" and "remove_modifier" blocks