Some animations not working after I export the mod

Started by MinoBanana on

Topic category: Help with MCreator software

Last seen on 18:40, 17. Sep 2024
Joined Sep 2023
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Some animations not working after I export the mod

Hello, recently I switched from 2023.3 to 2023.4. I made a new mod with the updated geckolib plugin, everything worked fine and normally within the McCreator client when I clicked run, but after I exported the mod and put it in a modpack one of the animations (a throw triggered at certain points) was not happening. Any ideas on how to fix this? Again the animation appears when I launch the test client from McCreator.

I would advise you to get in…
Sat, 01/20/2024 - 16:18

I would advise you to get in touch with the plugin author as the forum you posted on focuses on the core MCreator features

Last seen on 18:40, 17. Sep 2024
Joined Sep 2023
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Seemed to fix itself after I…
Sun, 01/21/2024 - 15:20

Seemed to fix itself after I changed the trigger from directly within the procedure to the Entity Load trigger in the "Triggers page" of the entity itself